Vehicle Name

The Bantha Express // Idiot's Gambit by CaptainMal

Type
Ship
Faction
Car'Das/Independent
Make & Model
YV-666 Light Freighter

Characteristics

4
4
0
-2

Placeholder Image

3
Threshold 30
Current 12
Threshold 11
Current 2

Defense

2
2
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 0.5, Backup: Class 14
Crew
One Pilot, One Co-Pilot
Passengers
Six
Sensor Range
Short
Consumables
Three Months
Hard Points
5
Encumbrance
200 Capacity
Price
193,700 Credits
Rarity
6

Weapons

Dorsal Mounted Retractable Quad-Laser Cannon
Firing Arc
All
Range
Engaged
Accurate 1, Linked 3
Damage
5
Critical
3
Forward Mounted Twin Light Laser Turret
Firing Arc
Forward
Range
Engaged
Linked 1
Damage
5
Critical
3

Attachments

Astrogation Droid Brain
Base Modifiers
(Astrogation Skill 2) (Intellect 0)
Hard Points
0
Modifications
(Astrogation Skill 3)
Hyperdrive Generator
Base Modifiers
Decrease Hyperdrive Class by 1, to a minimum of 1.
Hard Points
1
Modifications
Decrease Hyperdrive Class by 1 to a minimum of 0.5.
Whisperthrust Engines
Base Modifiers
Increases the difficulty of checks to spot this vessel by two while it is travelling at speed 3 or lower.
Hard Points
1
Modifications
High-Output Ion Thrusters
Base Modifiers
Increase speed by 1, Decrease System Strain by 1.
Hard Points
1
Modifications
Secondary Transponder
Base Modifiers
Swap between two transponders as an action by making an average Computers check. An observer who scans the ship can detect discrepancies indicating the presence of a secondary Transponder with a Daunting Computers check. -Bantha Express- This Transponder is currently wanted by the empire and likely the black sun. -Idiot's Gambit- This Transponder is clean and has a history of freight hauling
Hard Points
1
Modifications
Pseudo-Cloaking Device
Base Modifiers
Increase difficulty of checks to detect the ship with sensors by two. Upgrade the difficulty of all combat checks once against the ship at short range or further.
Hard Points
1
Modifications

Special Features

~~Notable Rooms~~
- Cargo Container that has been converted into a Medical Bay.
- Cargo Container that has been converted into a Holding Cell.
- One of the Two Escape Pods has been converted into Mon Calamari living quarters.
- There are two private rooms and three shared rooms with three bunks each.
- A small workshop space has been constructed just outside of Engineering

Cargo

Ship Bank: 2749

~~Droids~~
1Astrogation Droid Brain. Is the brain of former astromech droid "R3".
4 Pit Droids
2 Loader Droids
1 Medical Droid "Callista".

~~Personal Cargo~~
Cargo Sled rated up to 20 encumbrance.
Cargo Container that has been converted into a Medical Bay.
Cargo Container that has been converted into a Holding Cell.

~~Job Cargo~~
6 Footlocker sized crates we were transporting to Formost for the Car'Das, we only delivered half the cargo before the person we were supposed to deliver to left as it was too hot. 5 Out of the 6 crates contain general ship maintenance parts, the 6th crate contains Concussion Missle targeting computer sensors.

Notes

~~Ship Obligation~~
Bounty: 5
~~Crew~~
Captain: Spike Starstriker
Co-Pilot: Barri'cuda Bubbles
Chief Engineer: Qutzel
Junior Engineer: Klaus (Tlost'egomu'usdeo)
Doctor: Dr. Kosse Lolex
Legal Counsel: Edric "Eddie" Dahn

~~Passengers~~
Professor Sungazer
36~ ex slaves from kessel

~~Job Payout Division~~
2 Shares for the Ship
1 Share for each crewmember who participates