Vehicle Name

Outrider by Reuster

Type
Ship
Faction
Neutral
Make & Model
Corellian Engineering Corporation YT-2400

Characteristics

4
3
0
0

Placeholder Image

4
Threshold 25
Current 0
Threshold 18
Current 0

Defense

1
1
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 12
Crew
One pilot, one co-pilot/engineer
Passengers
6
Sensor Range
Medium
Consumables
Two Month
Hard Points
5
Encumbrance
140
Price
130,000 credits
Rarity
5

Weapons

Twin-Laser Cannon (Medium)
Firing Arc
All
Range
Short
Multfire
Damage
2d10x2
Critical
Light ion cannon
Firing Arc
All
Range
Short
Damage
3d10x2
Critical

Attachments

Fabritech 995 Stormcloud ECM Suite
Base Modifiers
Blocks all sensors within range, counting the ship or vehicle’s silhouette as 1 smaller when attacked. Immediately notifies all ships in a star system, or within 100 kilometers if planetside, of the ship or vehicle’s existence.
Hard Points
1
Modifications
1 Increase difficulty by 1 when making subsequent attacks with the Guide quality Mod.
Phoah-Kingsmeyer 721a AEGIS Shield Generators
Base Modifiers
1 additional point of defense to one defense zone of choice.
Hard Points
2
Modifications
2 One additional point of defense to one defense zone of choice Mods
Corellian Engineering Corporation “Savant” Ship Slave Rig
Base Modifiers
Allows a ship or vehicle to be activated and brought to readiness or deactivated and put into lock-down by remote control.
Hard Points
1
Modifications
1 allows a ship or vehicle to move to the owner’s location with an appropriate piloting skill equal to the owner’s Mod. 1 allows a ship or vehicle to use its onboard weapon systems autonomously with a skill equal to the owner’s Mod.
Smuggling Compartment
Base Modifiers
Stores items up to 25 Encumbrance per compartment. This still counts as part of the total encumbrance threshold of a ship. Increases difficulty of checks made to find any compartment by +2.
Hard Points
1
Modifications
Encrypted Computer
Base Modifiers
pgrade the difficulty of all Computers checks made to slice the ship’s computer systems once.
Hard Points
0
Modifications
2 Adds 1 Setback to Computers checks made to slice the ship’s computer systems Mods.
Corellian Engineering Corporation SecurePro
Base Modifiers
Upgrade the difficulty of Computers and Skulduggery checks made to gain unauthorized access to the ship twice.
Hard Points
0
Modifications
2 Add 1 Setback to Computers and Skulduggery checks made to gain unauthorized access to the ship Mods.
Sienar Intelligence Systems Electronic Masking System
Base Modifiers
Increase the difficulty of checks to detect the ship with sensors by two. Upgrade the difficulty of all combat checks against the ship at Short ranger or further away once.
Hard Points
1
Modifications
2 Add 1 Setback to combat checks targeting ship at Short range or further away Mods.

Special Features

Favored by smugglers, the starship featured the YT-series trademark saucer-shaped hull and starboard-mounted command pod. Like most Corellian designs, the YT-2400 was fast, tough, and endlessly modifiable. Stock YT-2400s were 18.65 meters in length, required two pilots, and were normally armed with two 1D servo turret laser cannons—mounted dorsally and ventrally. The ship came with a total of 13 weapon emplacement points, with only 6 used in the stock configuration, allowing for easy modifications to the stock frame. Thus, the design was favored by mercenaries and smugglers, or any other being in need of a well-armed transport.

With double-armored hull plating and bulky engines, the YT-2400 could easily handle the strain of deep-space combat. The vessel had power to spare and an oversized hull begging for hot-rodded engines and powerful weapons.

The YT-2400 was configured with a pair of starboard bracing arms that connected to the cockpit compartment, essentially a long tube. The aft section of the cockpit tube contained the primary escape pod, which seated six. The bracing arm's interior space generally was used for crew quarters and living space.

The rounded hull area was devoted to cargo holds and ship's systems. In practice, much of the interior hull space was taken up by modified engines, power generators, weapons systems, and all the other illegal goodies any self-respecting smuggling ship needed. A second escape pod, as well as the airlock, was located on the far side of the cargo compartment, directly opposite the bracing arms.

Cargo

Notes