Vehicle Name

Luminous by Caius1131

Type
Ship
Faction
SFL
Make & Model
MC40a Light Cruiser

Characteristics

6
2
0
-2

Placeholder Image

8
Threshold 98
Current
Threshold 56
Current 0

Defense

3
4
Fore
Aft
3
2
2
2
Port
2
2
Starboard
Hyperdrive
Primary: Class 2, Backup: 12
Crew
3,770 Officers, pilots & enlisted crew
Passengers
650
Sensor Range
Long
Consumables
2 years
Hard Points
4
Encumbrance
5000
Price
(R) 15,500,000
Rarity
6

Weapons

7 Port Turret-mounted Medium Turbolasers
Firing Arc
All
Range
Long
Breach 3, Slow-Firing 1
Damage
10
Critical
3
7 Starboard Turret-mounted Medium Turbolasers
Firing Arc
All
Range
Long
Breach 3, Slow-Firing 1
Damage
10
Critical
3
5 Starboard, 5 Port, 4 Forward, and 4 Aft mounted Light Ion Cannons
Firing Arc
Range
Short
Ion
Damage
6
Critical
4
2 Starboard, 2 Port, 1 Forward, and 1 Aft Heavy Tractor Beam
Firing Arc
Range
Short
Tractor 6
Damage
Critical
2 hull mounted Missile pack (unguided)
Firing Arc
All
Range
Short
[Blast 3, Breach 3, Slow Firing 1] Add □□ to all attack checks when using this weapon Mods, Each ☼ on attack check adds 2 damage.)
Damage
5
Critical
3

Attachments

Advance targeting array
Base Modifiers
Upgrades gunnery checks
Hard Points
1
Modifications
Additional gunnery upgrade, Innate Talent (True Aim) Mod,Innate Talent (Sniper Shot) Mod,
Holo-Tank
Base Modifiers
May use cool or warfare for init checks
Hard Points
1
Modifications
Upgrades init, +1 adv for mass combat x2
Reinforced Armor Plating
Base Modifiers
+2 armor -1 handling
Hard Points
2
Modifications
+3 hull x3

Special Features

Can hold a squadron of fighters

And a battalion of soldiers

Weapons:
Port Turbolasers (4) !roll [pppp]
Port Turbolasers (3) !roll [pppa]
Starboard Turbolasers (4) !roll [pppp]
Starboard Turbolasers (3) !roll [pppa]
Port Ion cannon (4) !roll [pppp]
Front Ion cannon (5) !roll [ppppa]
Starboard Ion cannon (4) !roll [pppp]
Aft Ion cannon (5) !roll [ppppa]
Missile pack (1) !roll [ppa]
Missile pack (2) !roll [ppp]

Cargo

Notes

BLANKET BARRAGE

The gunner uses the ship's weapons to raise a curtain of fire around the ship, protecting it from starfighters. Any smaller vessel attempting an attack run will have to brave a hurricane of heavy weaponry. When performing the Blanket Barrage action, the character makes an Average [4) 4)) Gunnery check and selects all weapons of a single type (heavy turbolasers, medium ion cannons, etc.) within one or more of his ship's firing arcs. Those weapons count as firing that round. Until the end of the character's next turn, all vehicles with silhouette 4 or smaller upgrade the difficulty of any combat checks made against the ship once, plus one additional time per Advantage scored on the Blanket Barrage Gunnery check. If their combat check generates two difficulty, they suffer one automatic hit, which deals half the base damage (rounding up) of the type of weapon used in the Blanket Barrage action. If their combat check generates ^ , they suffer one automatic hit dealing the base damage of the type of weapon used in the Blanket Barrage action.
At the GM's discretion, the Blanket Barrage might not cover all arcs of the ship (if the ship has no aft weaponry, for example, it may leave an opening aft), and some
ships might be able to approach from this direction and avoid suffering the penalties from Blanket Barrage.

OVERWHELMING BARRAGE

The gunner disperses the vehicle's fire to overwhelm the target with a multitude of shots, hitting it and every adjoining vehicle. This tactic is often used to overwhelm formations of enemy ships and vehicles. When performing the Overwhelming Barrage action, the character fires all weapons of a single type (heavy turbolasers, medium ion cannons, etc.) within a single firing arc. This action requires at least two weapons to use, and cannot be used if there are not two weapons of a single type in the chosen firing arc. Although he is firing multiple weapons, he makes a single combat check, as per the rules for the Performing a Combat Check with Vehicle Weapons action. If the attack succeeds, the character may spend O to deal one additional hit to one vehicle that is at short range from the original target, plus one additional vehicle for every 10 weapons involved in the attack. Vehicles hit in this way must have a silhouette equal to or higher than that of the original target. For example, firing 10 weapons allows the attacker to hit two additional targets with Advantage. firing 20 weapons allows him to hit three additional targets, and so on. The extra hit can be triggered multiple times, but cannot target any ships that have already been hit during this action. These hits deal the weapon's base damage, + 1 damage per Success on the check.