The gunner uses the ship's weapons to raise a curtain of fire around the ship, protecting it from starfighters. Any smaller vessel attempting an attack run will have to brave a hurricane of heavy weaponry. When performing the Blanket Barrage action, the character makes an Average [4) 4)) Gunnery check and selects all weapons of a single type (heavy turbolasers, medium ion cannons, etc.) within one or more of his ship's firing arcs. Those weapons count as firing that round. Until the end of the character's next turn, all vehicles with silhouette 4 or smaller upgrade the difficulty of any combat checks made against the ship once, plus one additional time per Advantage scored on the Blanket Barrage Gunnery check. If their combat check generates two difficulty, they suffer one automatic hit, which deals half the base damage (rounding up) of the type of weapon used in the Blanket Barrage action. If their combat check generates ^ , they suffer one automatic hit dealing the base damage of the type of weapon used in the Blanket Barrage action.
At the GM's discretion, the Blanket Barrage might not cover all arcs of the ship (if the ship has no aft weaponry, for example, it may leave an opening aft), and some
ships might be able to approach from this direction and avoid suffering the penalties from Blanket Barrage.
The gunner disperses the vehicle's fire to overwhelm the target with a multitude of shots, hitting it and every adjoining vehicle. This tactic is often used to overwhelm formations of enemy ships and vehicles. When performing the Overwhelming Barrage action, the character fires all weapons of a single type (heavy turbolasers, medium ion cannons, etc.) within a single firing arc. This action requires at least two weapons to use, and cannot be used if there are not two weapons of a single type in the chosen firing arc. Although he is firing multiple weapons, he makes a single combat check, as per the rules for the Performing a Combat Check with Vehicle Weapons action. If the attack succeeds, the character may spend O to deal one additional hit to one vehicle that is at short range from the original target, plus one additional vehicle for every 10 weapons involved in the attack. Vehicles hit in this way must have a silhouette equal to or higher than that of the original target. For example, firing 10 weapons allows the attacker to hit two additional targets with Advantage. firing 20 weapons allows him to hit three additional targets, and so on. The extra hit can be triggered multiple times, but cannot target any ships that have already been hit during this action. These hits deal the weapon's base damage, + 1 damage per Success on the check.