Threshold | 25 |
Current | 14 |
Threshold | 18 |
Current | 11 |
Quad Medium Laser Cannons |
Firing ArcForward |
RangeEngaged |
Linked 3 |
Damage6 |
Critical3 |
Arakyd Missile Pack |
Firing ArcForward |
RangeShort |
Blast 3, Breach 3, Limited Ammo 2, Slow-Firing 1 |
Damage5 |
Critical3 |
Quad Proton Torpedo Launchers |
Firing ArcForward |
RangeShort |
Blast 6, Breach 6, Guided 3, Linked 3, Limited Ammo 12, Slow-Firing 1 |
Damage8 |
Critical2 |
Quad Medium Laser Cannons |
Base Modifiers |
Hard Points1 |
Modifications |
Hyperdrive Module |
Base ModifiersAdd one primary hyperdrive and astromech droid socket. |
Hard Points1 |
Modifications |
Arakyd Missile Pack |
Base ModifiersOnce this is installed, it becomes a weapon using the profile of the missiles loaded (these can be concussion missiles, the specialized rockets and missiles in Table 2-8, or other missiles that the GM agrees on), with a fixed firing arc of one facing of the in staller’s choosing. The weapon gains the Limited Ammo 2 quality (representing the two halves of the pack), but reloading each half requires five missiles. When usingthis weapon, add 2 Boost to all combat checks. In addition, each Success adds 2 damage to the total. |
Hard Points1 |
Modifications |
Quad Proton Torpedo Launcher |
Base Modifiers |
Hard Points1 |
Modifications |
Sensor Baffle |
Base ModifiersWhen a vehicle’s sensor baffle is active, upgrade the the difficulty of checks to determine its location using sensors twice. |
Hard Points1 |
ModificationsAdd 2 Setbacks to Gunnery checks targeting the ship. |