Tra'yaim by Blackstar

Type
Ship
Faction
Nem
Make & Model
Aggressor Assault Fighter

Characteristics

4
5
0
1

Placeholder Image

3
Threshold 25
Current 0
Threshold 15
Current 0

Defense

2
0
Fore
Aft
1
0
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 8
Crew
Pilot, co-pilot
Passengers
8
Sensor Range
Short
Consumables
three months
Hard Points
3
Encumbrance
24
Price
160,000
Rarity
6

Weapons

Forward-Mounted Twin Medium Laser Cannon
Firing Arc
All
Range
Engaged
Linked 1
Damage
6
Critical
3
Forward-Mounted Twin Medium Ion Cannon
Firing Arc
Forward
Range
Short
Linked 1, Ion.
Damage
6
Critical
4
Forward-Mounted Light Tractor Beam
Firing Arc
Forward
Range
Engaged
Tractor 2.
Damage
-
Critical
-

Attachments

Security Measures
Base Modifiers
Upgrade the difficulty Computers and Skulduggery checks made to gain unauthorized access to the ship twice.
Hard Points
0
Modifications
Add ■ to Computers and Skulduggery checks made to gain unauthorized access to the ship Mods
Autopilot Droid Brain
Base Modifiers
Adds a Droid Brain with Piloting Skills 3 and Agility 0 May summon vehicle via a beckon call.
Hard Points
0
Modifications
Astrogation droid brain.
Base Modifiers
Adds a Droid Brain with Astrogation Skill 3 and Intellect 0
Hard Points
0
Modifications
Decoy Bouy
Base Modifiers
Decoy may be jettisoned as an action (no longer counting as an attachment until recovered). Appears to sensors as a ship. May be programmed with a specific transponder signal using a Hard (3 difficulty) Computers check. Requires a Hard (3 difficulty) Computers check to identify that the buoy isn't a ship
Hard Points
0
Modifications
Slave circuit
Base Modifiers
Allows a ship or vehicle to be activated or deactivated by remote control.
Hard Points
1
Modifications
Allows ship or vehicle to move to the owner's location using owner's Piloting skill. Allows ship or vehicle to autonomously use its weapon systems using owner's appropriate skill.
Secondary Transponder
Base Modifiers
Upgrade ability of Charm, Deception and Negotiation checks made by crewmembers while aboard the vessel once.
Hard Points
0
Modifications
Pseudo-Cloaking Device
Base Modifiers
Increase difficulty by two for checks to detect ship by sensors. Upgrade difficulty once for combat checks against the ship at Short or longer range.
Hard Points
1
Modifications
Onboard Amenities Unit
Base Modifiers
Upgrade ability of Charm, Deception and Negotiation checks made by crewmembers while aboard the vessel once.
Hard Points
1
Modifications
Encrypted computer
Base Modifiers
Upgrade difficulty of all Computers checks made to slice the ship's computer system once.
Hard Points
0
Modifications
2 Add ■ to Computers checks made to slice the ship's computer systems Mods

Special Features

Safety Limiters: As a maneuver, can change to Handling +3, but each character aboard suffers 4 strain when pilot maneuvers are performed (1 strain for droids and characters with 4+ cybernetics).


Signature vehicle
Upgrade the ability of all Mechanics checks made to work on this vehicle once.

Tuned Maneuvering Thrusters
1 Increases Handling by 1.

Fancy paint job
upgrade all charm, Deception, and Negotiation checks once.

Bolstered Armour
Increase armour by 1

Cargo

x-500 portable holonet relay
HSI-280 hyperwave signal interceptor
Whistler encryption module
Camouflage netting

create of stimpacks
57

Notes

Secondary Transponder

Tra'yaim (civilian use shuttle Id)
Kaysh'den (combat Id)
-
-
-