Vehicle Name

The Catalyst by Sosaythedice

Type
Ship
Faction
Rebel Alliance
Make & Model
Lancer-Class Pursuit Craft

Characteristics

4
5
0
-2

Placeholder Image

2
Threshold 20
Current 0
Threshold 10
Current 0

Defense

2
2
Fore
Aft
2
2
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 2, Backup: 12
Crew
One Pilot, One Copilot
Passengers
4
Sensor Range
Short
Consumables
Three Monthes
Hard Points
3
Encumbrance
60
Price
120,000
Rarity
8

Weapons

Dorsal turret mounted triple light laser cannon
Firing Arc
All
Range
Short
Linked 3
Damage
5
Critical
3
Forward-mounted twin light laser cannon
Firing Arc
Forward
Range
Short
Linked 1
Damage
5
Critical
3
Ventral mounted light tractor beam projector
Firing Arc
All
Range
Short
Tractor 2
Damage
Critical

Attachments

Pseudo Cloaking Device
Base Modifiers
Increase the difficulty of checks to detect the ship with sensors by two. Upgrade the difficulty of all combat checks against the ship at Short range or further away once
Hard Points
1
Modifications
2 Add Setback to combat checks targeting ship at Short range or further away Mods.
Reinforced Shield Generator
Base Modifiers
One additional point of defense to one defense zone of choice.
Hard Points
2
Modifications
2 one additional point of defense to one defense zone of choice Mods.

Special Features

The heart of the Lancer-class' weapons system is the sophisticated Mk. IV fire control system, which links all the lancer's weapons allowing the pilot to fire all of them with ta single pull of the trigger. Firing the Lancer's weapons requires very little input from the pilot, who can focus on flying the ship while the fire control system does most of the heavy lifting of the targeting of each weapon.

As a maneuver, the pilot may activate or deactivate the Mk. IV FCS. While the system is active, the ship's forward-mounted twin light laser canon's linked quality increases to 4, and it gains the tractor 2 quality, but only this system can be fired.

The Drawback of this system is that all the ships weapons control systems are routed through the FCS, and if the system is knocked offline from damage or ion attacks, all weapon systems also immediately go offline.

Cargo

Notes