Dinah by EinherjarLucian

Type
Ship
Faction
Age of Rebellion
Make & Model
Consular-Class Light Assault Cruiser

Characteristics

5
3
0
-2

Placeholder Image

5
Threshold 46
Current 10
Threshold 24
Current 0

Defense

2
2
Fore
Aft
1
1
1
1
Port
1
1
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 14
Crew
One captain, one pilot, one co-pilot, one navigator, one comms operator, four engineers
Passengers
16
Sensor Range
Long
Consumables
Eight months
Hard Points
4
Encumbrance
3200
Price
3,400,000
Rarity
5

Weapons

Forward Turret Mounted Twin Heavy Ion Cannon
Firing Arc
Forward
Range
Medium
Ion, Slow Firing 1, Linked 1 (Firing Arc Fwd, Stb, Port)
Damage
7
Critical
4
Dorsal Mounted Twin Light Turbolasers
Firing Arc
Starboard
Range
Medium
Breach 2, Slow Firing 1, Linked 1
Damage
9
Critical
3
Ventral Mounted Twin Light Turbolasers
Firing Arc
Starboard
Range
Medium
Breach 2, Slow Firing 1, Linked 1
Damage
9
Critical
3
Dorsal Mounted Twin Light Turbolasers
Firing Arc
Port
Range
Medium
Breach 2, Slow Firing 1, Linked 1
Damage
9
Critical
3
Ventral Mounted Twin Light Turbolasers
Firing Arc
Port
Range
Medium
Breach 2, Slow Firing 1, Linked 1
Damage
9
Critical
3

Attachments

Briefing Auditorium (UNINSTALLED)
Base Modifiers
Characters briefed in this auditorium prior to a mission remove [s] due to known mission conditions from skill checks for the duration of the mission.
Hard Points
0
Modifications
2 Add advantage to leadership checks made by characters within the briefing auditorium
Holo-Tank
Base Modifiers
Characters utilizing a holo-tank may always use Cool or Warfare when making initiative checks.
Hard Points
1
Modifications
Upgrade the ability of checks when determining initiative once, 1 (of 2) Add advantage to Mass Combat checks when acting force commander is on board this ship
Theater Command and Control System (UNINSTALLED)
Base Modifiers
Upgrade the ability of all mass combat checks once
Hard Points
2
Modifications
Remove [s] from mass combat checks, 2 Add Advantage on mass combat checks mods
Advanced Targeting Array
Base Modifiers
Upgrade the ability of all gunnery checks twice
Hard Points
1
Modifications
Innate Talent (True Aim), Innate Talent (Sniper Shot)
Astromech Droid Socket
Base Modifiers
An astromech can connect to the ship
Hard Points
Modifications

Special Features

One command pod
| Add [b] to checks to lead the ship or troops

Briefing Auditorium (UNINSTALLED)
Characters briefed in this auditorium prior to a mission remove [s] due to known mission conditions from skill checks for the duration of the mission.
|2 Add advantage to leadership checks made
| by characters within the briefing auditorium

Holo-Tank [1]
Characters utilizing a holo-tank may always use Cool or Warfare when making initiative checks.
|Upgrade the ability of checks when
| determining initiative once
| 2 Add advantage to Mass Combat checks when
| acting force commander is on board this ship

Theater Command and Control system [2]
The force leader upgrades the ability of their Mass combat check twice
| Remove a setback from mass combat checks
| 2 Add advantage to Mass Combat checks when
| acting force commander is on board this ship

Advanced Targeting Array [1]
Integrated targeting systems enhance the abilities of the active gunners.
| Upgrade the ability of all gunnery checks twice
|| True Aim talent mod
|| Sniper Shot talent mod

Cargo

Six Crash Survival kits, Distress beacons

**Inspiring Rhetoric Improved (Leadership [dd])** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 4, Command Pod, XO Assist, Influence [Control: Skill], Force Rating 2, Leadership Embellishment, Kill With Kindness 1 [Remove 1 :black:], Commanding Presence 2 [Remove :black: :black:])* Take the Inspiring Rhetoric action. For each :Success:, 1 ally within close range recovers 1 strain and gains :blue: on all skill checks for a number of rounds equal to ranks in Leadership (4). Spend :Advantage: to cause 1 affected ally to recover 1 additional strain. Affected targets add :blue: to Discipline checks for the next 24 hours. !roll [pppppaffbbbbbbdd][saa]

**Fire Discipline (Leadership [ddd])** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 4, Command Pod, XO Assist, Influence [Control: Skill], Force Rating 2, Leadership Embellishment, Kill With Kindness 1 [Remove 1 :black:], Commanding Presence 2 [Remove :black: :black:])* Take the Fire Discipline action. If successful, the next crewmember firing aboard the ship can add :blue: to his check. Each additional :Success: :Success: grants this to an additional crewmember. She can spend :Advantage: :Advantage: :Advantage: to allow every hit from shipboard weapons to inflict 1 system strain on their target as well as regular damage. Affected targets add :blue: to Discipline checks for the next 24 hours. !roll [pppppaffbbbbbbddd][saa]

**Co-Pilot (Pilot Space [dd])** *(Agility 2, Piloting Space Group 2, Inspiring Rhetoric)* Take the Co-Pilot action. Each success downgrades the difficulty of the pilot's next piloting check by 1. !roll [pabdd]

**Plot Course (Astrogation [dd])** *(Intellect 2, Astrogation Group 2, Inspiring Rhetoric)* Take the Plot Course action, :Success: cancels :black: from piloting checks. !roll [pabdd]

**Pilot** *(Agility 2, Piloting Space Group 2, Inspiring Rhetoric)* !roll [pab]

**Damage Control (SYSTEM STRAIN)** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* !roll [pppbb]

**Damage Control (HULL TRAUMA)** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* !roll [pppbb]

**Dinah - Twin Light Turbolaser (Dorsal/Ventral) (Port/Starboard)** *(Agility 3, Gunnery Group 1, ATA, True Aim, Inspiring Rhetoric, Fire Discipline, Firing Arc Gunner Assist, Damage 9, Crit 3, Breach 2, Slow Firing 1, Linked 1)* !roll [pppbbbb]

**Dinah - Forward Turret-Mounted Twin Heavy Ion Cannon** *(Agility 3, Gunnery Group 1, ATA, True Aim, Inspiring Rhetoric, Fire Discipline, Damage 7, Crit 4, Ion, Slow Firing 1, Linked 1)* !roll [pppbbb]

Notes

Commanding Officer - Presence 5, Leadership 4/Command 3, Command Pod, Cascader, Symbol of Command, Influence Force Power [pppppabbbbbff]

Command Crew (XO)
- Presence 3, Intellect 2, Leadership [aaa], Warfare [aa]
- Fire Discipline (Leadership [ddd]), Scan the Enemy (Computers [dd])

Bridge Crew (Pilot, Co-Pilot, Navigator, Comm Operator)
- Agility 2, Intellect 2, Piloting Space [pa], Computers [pa], Astrogation [pa]
- Plot Course (Astrogation [dd]), Co-Pilot (Piloting [dd]), Piot (Piloting)
Boost Shields (Mechanics [ddd]), Scan the Enemy (Computers [ddd]),
Slice Enemy Systems (Computers [ddd]), Spoof Missiles (Computers [dd]),
Jamming (Computers [dd]), Jump to Hyperspace (Astrogation)

Gunnery Crew (Forward Twin Heavy Ion Cannon, 2 Turbolasers P, 2 Turbolasers S)
- Agility 3, Group Size 1 per weapon, ATA [ppa]

Technical Crew (2x 4 engineers)
- Intellect 3, Mechanics [pppb]
- Damage Control (Mechanics), Slice Enemy Systems (Computers [ddd],
Boost Shields (Mechanics [ddd])

Starship Initiative
- Maggie *(Presence 5, Cool 3, Holo-Tank Upgrade)*
!init pc [ppppa]
- Gunners *(Presence 2, Group 1, Holo-Tank Upgrade)*
!init pc [pa]
- Bridge/Technical *(Presence 2, Group 1, Holo-Tank Upgrade)*
!init pc [pa]

Mass Combat - Consular-Class Light Assault Cruiser -Dinah-
- Leadership 4 or Cool 3 - Cool Commander
- Upgrade ability of pool once - Tool
- Upgrade ability of pool twice - TCCS
- Add 4 Boosts - Command talent
- Add 1 Boost - Command pod
- Add 1 success to pool - Tool
- Add 6 advantages to pool - TCCS, Holotank, Embellishment, Tool
- Remove 1 setback - TCCS

Command Actions - Maggie

**Mass Combat Checks Aboard**
**Acting Force** *(Size X, Leadership 4, BPEA Cascader, Command 3, Command pod, Upgrade ability twice, Remove setback, Add 5 Advantage)*
**Enemy Force** *(Size X, Leadership X)*
!roll [++++++++bbbbb-][saaaaaa]

**Fire Discipline (Leadership [ddd])** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 3, Command Pod, Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback], Commanding Presence 1 [Remove 1 Setback])* Take the Fire Discipline action. If successful, the next crewmember firing aboard the ship can add [b] to his check. Each additional [ss] grants this to an additional crewmember. She can spend [aaa] to allow every hit from shipboard weapons to inflict 1 system strain on their target as well as regular damage. Affected targets add [b] to Discipline checks for the next 24 hours. !roll [pppppffbbbbbddd][saa]

**Inspiring Rhetoric Improved (Leadership [dd])** *(Presence 5, Leadership 4, BPEA-Cascader, Symbol of Command, Command 4, Command Pod, Influence [Control: Skill], Force Rating 2, Kill With Kindness 1 [Remove 1 Setback], Commanding Presence 2 [Remove 2 Setback])* Take the Inspiring Rhetoric action. For each [s], 1 ally within close range recovers 1 strain and gains [b] on all skill checks for a number of rounds equal to ranks in Leadership (3). Spend [a] to cause 1 affected ally to recover 1 additional strain. Affected targets add [b] to Discipline checks for the next 24 hours. !roll [pppppaffbbbbbbdd][saa]

**Commanding Presence Improved (Cool vs. Discipline)** Once per session, take the Commanding Presence action. May target a minion, minion group, or rival and make an opposed Cool vs Discipline check. If successful, the opponent removes itself from the encounter for the duration of it. !roll [pppaa]

Bridge Actions

**Co-Pilot (Pilot Space [dd])** *(Agility 2, Piloting Space Group 2, Inspiring Rhetoric)* Take the Co-Pilot action. Each success downgrades the difficulty of the pilot's next piloting check by 1. !roll [padd]

**Plot Course (Astrogation [dd])** *(Intellect 2, Astrogation Group 2, Inspiring Rhetoric)* Take the Plot Course action, :Success: cancels :Setback: from piloting checks. !roll [pabdd]

**Jamming (Computers [dd])** *(Intellect 2, Computers Group 2, Inspiring Rhetoric)* :Success: Target must make Computers [dd] check to use the comm system. Each additional :Success: :Success: increases targets computers check difficulty by one. :Advantage: adds additional targets. !roll [pabdd]

**Scan the Enemy (Perception/Computers [ddd])** *(Intellect 2, Computers Group 2, Inspiring Rhetoric)* :Success: Learn target's weapons, mods, system strain, and hull trauma thresholds. :Advantage: :Advantage: Learn current system strain and hull trauma. !roll [pabddd]

**Slice Enemy Systems (Computers [ddd])** *(Intellect 2, Computers Group 2, Inspiring Rhetoric)* :success: -1 defense in one zone on target. :Advantage: :Advantage: +1 strain to target. :Triumph: Disable target weapon system for 1 round. !roll [pabddd]

**Spoof Missiles (Computers [dd])** *(Intellect 2, Computers Group 2, Inspiring Rhetoric)* If successful, any attacks against the crewmember's ship using weapons with the Guided quality upgrade their difficulty by 1 (plus an additional upgrade for each :Advantage: :Advantage: ) until the start of the crewmember's next turn. !roll [pabdd]

Technical Actions

**Slice Enemy Systems (Computers [ddd])** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* :success: -1 defense in one zone on target. :Advantage: :Advantage: +1 strain to target. :Triumph: Disable target weapon system for 1 round. !roll [pppbbddd]

**Boost Shields (Mechanics Hard [ddd])** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* On a successful check, the vehicle suffers 1 strain and increases the defense of one zone by one until the beginning of the technical crew's next turn. Additional :Success: increase the duration by one round each. !roll [pppbbddd]

**Damage Control (Mechanics)** *(Intellect 3, Mechanics Group 4, Inspiring Rhetoric, Second Team Boost)* !roll [pppbb]

Gunnery Actions

**Dinah - Twin Light Turbolaser** *(Gunnery Mate Agility 3, Gunnery 2, ATA, True Aim, Damage 9, Crit 3, Breach 2, Slow Firing 1, Linked 1)* !roll [ppppbb]

**Dinah - Forward Turret-Mounted Twin Heavy Ion Cannon** *(Gunnery Mate Agility 3, Gunnery 2, ATA, True Aim, Damage 9, Crit 4, Ion, Slow Firing 1, Linked 1)* !roll [ppppbb]

==================
SHIP ROSTER

**Commanding Officer / Command Crew A**
Lieutenant Miriam "Maggie" Fatima - CO
Ensign Dimitri Balthasar - XO

**Command Crew B**
Chief Boatswain's Mate K'Trayla Azun - Togruta Female
Master-At-Arms 1 Orr Orrar - Aqualish Male

**Bridge Crew A**
Cryptologic Technician 1 Saah Besker - Bothan Male
Sensor Technician Duqana Illiri - Pantoran Female

**Bridge Crew B**
Astrogator's Mate Tsue Sha Min - Echani Female
Information Systems Specialist 3 Rexxan Starbolt - Human Male

**Technical Crew A**
Ensign Isara Uzuki - Human Female
Machinist's Mate 3 Sana Ackbar - Mon Calamari Male
Damage Controlman 3 Tia Ula - Cathar Female
Hull Maintenance Technician 3 Peno Jalla - Human Male

**Technical Crew B**
Chief Engineman Wex Rayburn - Human Male
Shield Technician Wex Errel - Human Male
Environmental Technician Du Breen - Weequay Female
Hyperdrive Specialist Apprentice Bob Johnson - Human Male

**Gunnery Crew**
Chief Boatswain's Mate Amari Hara - Togruta Female
Fire Controlman 3 Ryo Sagara - Mandalorian Human Male
Fire Controlman 3 Turiki - Chadra Fan Male
Fire Controlman 3 Eliezar Gabriel - Human Male
Fire Controlman 3 Yonatan Fast - Human Male