Rover 2.0 by OptionalPack74

Type
Ship
Faction
Make & Model

Characteristics

5
4
0
0
5
Threshold 48
Current 0
Threshold 23
Current 0

Defense

3
3
Fore
Aft
3
3
3
3
Port
3
3
Starboard
Hyperdrive
Primary: Class 0.5, Backup: 14
Crew
8
Passengers
47
Sensor Range
Medium
Consumables
100
Hard Points
5
Encumbrance
265 (75 in smuggling)
Price
700,000+
Rarity
-

Weapons

Heavy Laser Cannon (Dorsal)
Firing Arc
All
Range
Short
1 HP
Damage
6
Critical
3
Heavy Laser Cannon (Ventral)
Firing Arc
All
Range
Short
1 HP
Damage
6
Critical
3

Attachments

Custom Droid Brain
Base Modifiers
Compassionate, Simple-Minded, Resourceful, Cheerful droid brain. Can take 2 actions (no maneuvers without downgrading). Ag3 Int3 Cun1 Wil1 Pr1. Discipline 3, Astrogation 2, Computers 1, Piloting (Space) 3, Gunnery 2, Galaxy Mapper 1, Technical Aptitude 1, Vocoder
Hard Points
1
Modifications
Autopilot Droid Brain (+1 Action, Piloting (Space) +2), NN+ System (Custom Labor Chassis (Ag3 Int3 Cun1 Wil1 Pr1 Resourceful Cheerful), 3 Discipline Mods, Vocoder, Mobile Sentry Gun, 1 slot left)
Advanced Targeting Array
Base Modifiers
Upgrade ability of Gunnery checks when firing vehicle weapons by 2.
Hard Points
1
Modifications
Upgrade +1, Innate True Aim Talent

Special Features

28 HP total, Class 0.5 Hyperdrive (1HP),
Navicomputer,
Sensors (1 HP, 1 mod)
Life Support Systems (1 HP, 3 mods),
Auxiliary Generator (2 HP),
12 Escape Pods (Sil 2, Spd 3, Hndl -1, HTT 6, SST 10, Armor 1, Seats 5)
Amphibious Modification (1 HP),
Dedicated Passenger Berth (2 HP),
Dedicated Hangar Bay (160 enc/one 4 silhouette vehicle and many 3/2/1 silhouette vehicles, up to 25 total silhouette, 2 HP),
Dedicated Medical Bay (1 medical droid, 1 bacta tank, 10 beds (5 simultaneous surgeries), costs 125 credits each time someone is treated)
Cargo Bay (170 enc, 2 HP),
Smuggling Compartment (75 enc, increase difficulty to find items by 2, 1 HP),
Easy to Repair Critical Hits (reduce the difficulty of checks to repair Critical Hits this craft is suffering by one (to a minimum of Simple))

Cargo

Hangar Bay: 1 Delta 7-b, 4 Undicurs, 18 sil remaining
Or
Eta shuttle with 2 undicurs, 1 Delta 7-b, 2 laats, 2 arc170s, 3 barcs, 0 sil remaining

Cargo Bay: 25 enc medical supplies, 240 enc remaining

Other items: Djarik table (?), sabacc deck, chance cube, toolkit, jetpack

Droids: 3 Pit Droids (Huey, Dewey, and Louie, Br 1 Ag 1 Wil 1 Pr 1, Soak 3, Wound 2, when working together: Computers 3, Mechanics 3, Perception 3, Fine Tuning 2 (repair 2 additional system strain), Networking (add 1 boost dice to all group skill checks when 3 pit droids present))

Notes

[During Assembly: Patrol Frame (Passenger Quarters, Reinforced Construction x2, Efficient Construction), Transport Hull (Layered Plating x3, Maneuvering Fins, Efficient Construction, Armor +1 Mod, Handling +1 Mod, All Defense +1 Mod), High Performance Repulsor Cluster (4 HP, Fine-Tuned Circuits, Enhanced Power to Deflectors, Easy to Repair), Assembled (Customized Controls {C1-GN}, Extra Hard Point, Under Budget x2)]

Cockpit, 10 cabins, 2 20 person bunk halls, 2 passenger escape pods, 4 bathrooms, cargo bay, hangar bay, medical bay, 2 spare escape pods.