SLS Ark Royal: S.L.D.F Flag ship by ltcommandersz

Type
Ship
Faction
SLDF/Clan Wolverin
Make & Model
Ark Royal Class Heavy Fleet Carrier

Characteristics

7
2
0
-3

Placeholder Image

10
Threshold 150
Current 150
Threshold 60
Current 60

Defense

0
4
Fore
Aft
0
3
0
3
Port
0
3
Starboard
Hyperdrive
Primary: Class 12,
Crew
1209
Passengers
750
Sensor Range
Short
Consumables
4 years
Hard Points
0
Encumbrance
Price
N/A
Rarity

Weapons

Heavy Naval PPCs x3 turret's
Firing Arc
Forward
Range
Medium
Breach 5, Linked 2, Slow-Firing 2
Damage
11
Critical
3
Heavy Naval PPCs x3 turret's
Firing Arc
Port
Range
Medium
Breach 5, Linked 2, Slow-Firing 2
Damage
11
Critical
3
Naval Laser/55 (NL55) x3 Turret's
Firing Arc
Forward
Range
Long
Breach 2, Slow-Firing 1
Damage
9
Critical
4
Naval Laser/55 (NL55) x3 Turret's
Firing Arc
Port
Range
Long
Breach 2, Slow-Firing 1
Damage
9
Critical
4
White Shark (Capital missile launcher) x3
Firing Arc
Forward
Range
Extreme
Blast 10, Breach 8, Guided 1, Slow-Firing 2
Damage
12
Critical
2
White Shark (Capital missile launcher) x3
Firing Arc
Port
Range
Extreme
Blast 10, Breach 8, Guided 1, Slow-Firing 2
Damage
12
Critical
2
White Shark (Capital missile launcher) x3
Firing Arc
Starboard
Range
Extreme
Blast 10, Breach 8, Guided 1, Slow-Firing 2
Damage
12
Critical
3
White Shark (Capital missile launcher) x3
Firing Arc
Aft
Range
Extreme
Blast 10, Breach 8, Guided 1, Slow-Firing 2
Damage
12
Critical
3
Naval Laser/55 (NL55) x3 Turret's
Firing Arc
Starboard
Range
Long
Breach 2, Slow-Firing 1
Damage
9
Critical
4
Naval Laser/55 (NL55) x3 Turret's
Firing Arc
Aft
Range
Long
Breach 2, Slow-Firing 1
Damage
9
Critical
4
Heavy Naval PPCs x3 turret's
Firing Arc
Starboard
Range
Medium
Breach 5, Linked 2, Slow-Firing 2
Damage
11
Critical
2
Heavy Naval PPCs x3 turret's
Firing Arc
Aft
Range
Medium
Breach 5, Linked 2, Slow-Firing 2
Damage
11
Critical
2
Barracuda (Capital missile launcher)x6
Firing Arc
Forward
Range
Long
Blast 9, Breach 9, Guided 3, Slow-Firing 2
Damage
10
Critical
3
Barracuda (Capital missile launcher) x6
Firing Arc
Aft
Range
Long
Blast 9, Breach 9, Guided 3, Slow-Firing 2
Damage
10
Critical
3
Anti-Missile System (AMS) dorsal x16
Firing Arc
All
Range
Short
Damage
Critical
Anti-Missile System (AMS) ventral x16
Firing Arc
All
Range
Short
Damage
Critical

Special Features

Additional Rules:

Massive 3: When attacking this starship, increase critical rating of weapons by 3.

Inspiring Presence 2: When this ship is engaged with the enemy, allies gain 2 boost dice to Cool and Discipline checks to resist fear caused by combat.

Theater Command and Control System

Serving as an upgraded version of a TC3 suite, the TCCS gives a commanding officer incredible control over large-scale conflicts. The suite compiles all available sensor telemetry and data, computing it together to present a set of options to the commander.

It can only be installed on ships or vehicles silhouette 4 or higher.

Base Modifier: Upgrade ability of all Mass Combat checks made by the commander twice.

Anti-Missile System (AMS)

This weapon System makes Auto attack's at skill 3 vs torpedo's and missiles fired at it

Cargo

Bay 1: Small Craft (4) 4 Doors
Bay 2: Fighters (108) 8 Doors
Bay 3: Fighters (108) 8 Doors
Bay 4: Cargo (231,302 tons) 1 Doors

Docking Collars for 6 Drop ship's

Escape Pods/Life Boats 25 / 25

Notes

The Ark Royal-Class Heavy Fleet Carrier is a WarShip produced during the early portion of the Star League Era shortly after the Reunification War that ended in 2597. The design was intended to make up the short falls of Aerospace Fighter cover for ships of the era.

The League would produce 18 of the ships, originally slated for 32. During the SLS Ark Royal's first cruise, the ship showed vulnerabilities in the ship's performance when handling of fighters & small craft. It was felt the internal rail system could be crippled in battle, not allowing launch/landing vessels to move into and from the landing bay. Additionally, the cost each ship dwarfed what was typically acceptable.

The ships despite their deficiency, perform admirally during their careers during the Star League Navy. Star League Civil War decimated the class leaving three survivors, two operational enough to travel with the Exodus Fleet of the SLDF in 2781.

The ship appears in the Zhukov AU setting created by Steve Cross.

Armaments and Capacities
While based loosely on the older Monsoon Class Battleships, the ship improves on it for protection and speed. The ship's hull is protected with Ferro-carbide armor, with nearly even protection. It's engines create enough thrust to move the ship at speeds that rival a speedy cruiser.

The ship's primary anti-ship weaponry comes from it's Broadside mounted Heavy Naval PPCs and its long reaching Class 55 Naval Lasers (bow and aft, 6 each laser bay), which are intended for the ship stand off enemy vessels, while depending on escorts to find off ships from closing in on the ship. The ship's capital missile launchers would be found its front and aft sides, with 3 tubes per White Shark and Barracuda Missile Launchers.