(3) Port Turret Mounted Twin Medium Turbolaser |
Firing Arc
Port |
Range
Long |
Breach 3, Slow Firing 1, Linked 1
|
Damage
10 |
Critical
3 |
(3) Starboard Turret Mounted Twin Medium Turbolaser |
Firing Arc
Starboard |
Range
Long |
Breach 3, Slow Firing 1, Linked 1
|
Damage
10 |
Critical
3 |
Dorsal Turret Mounted Quad Laser Cannon |
Firing Arc
All |
Range
Engaged |
Accurate 1, Linked 3
|
Damage
5 |
Critical
3 |
Ventral Turret Mounted Quad Laser Cannon |
Firing Arc
All |
Range
Engaged |
Accurate 1, Linked 3
|
Damage
5 |
Critical
3 |
Forward Mounted Proton Torpedo Launcher |
Firing Arc
Forward |
Range
Short |
Blast 6, Breach 6, Guided 2, Limited Ammo 10, Slow Firing 1
|
Damage
8 |
Critical
2 |
Missile Pack (unguided rockets) |
Firing Arc
|
Range
|
|
Damage
|
Critical
|
Missile Pack (unguided) |
Firing Arc
Forward |
Range
Short |
Blast 3, Breach 3, Slow Firing 1
|
Damage
5+2 |
Critical
3 |
Advance Targeting Array |
Base Modifiers
1 Upgrade ability of Gunnery checks |
Hard Points
1 |
Modifications
Upgrade ability of Gunnery checks Mod , Innate Talent (True Aim) Mod |
Arakyd Missile Pack |
Base Modifiers
Once this is installed, it becomes a weapon using the profile of the missiles loaded (these can be concussion missiles, the specialized rockets and missiles in Table 2-8, or other missiles that the GM agrees on), with a fixed firing arc of one facing of the in staller’s choosing. The weapon gains the Limited Ammo 2 quality (representing the two halves of the pack), but reloading each half requires five missiles. When usingthis weapon, add 2 Boost to all combat checks. In addition, each Success adds 2 damage to the total. |
Hard Points
0 |
Modifications
|
Holo-Tank |
Base Modifiers
(1 Upgrade ability of Gunnery checks 1 Mod), Holo-Tank (Characters utilizing a holo-tank may always use Cool or Knowledge (Warfare) when making Initiative checks.) |
Hard Points
1 |
Modifications
|