Vehicle Name

M.I. by YelshaNu

Type
Ship
Faction
Galactic Empire
Make & Model
VCX-100 Light Freighter

Characteristics

5
4
0
-4

Placeholder Image

3
Threshold 32
Current 0
Threshold 26
Current 0

Defense

1
1
Fore
Aft
1
1
1
1
Port
1
1
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 14
Crew
1 Pilot, 1 Co-Pilot/Engineer, 1 Turret Gunner, 1 Aft Gunner and 2 Crew
Passengers
6
Sensor Range
Short
Consumables
1 month
Hard Points
5
Encumbrance
200
Price
155,000
Rarity
8

Weapons

Turret-mounted twin light laser cannon
Firing Arc
All
Range
Engaged
Linked 1
Damage
5
Critical
3
Aft-mounted twin light laser cannon
Firing Arc
Aft
Range
Engaged
Linked 1
Damage
5
Critical
3
Forward-mounted twin medium laser cannon
Firing Arc
Forward
Range
Engaged
Linked 1
Damage
6
Critical
3
Electromagnetic Tow Cable Launcher
Firing Arc
Aft
Range
Engaged
Ensnare 5, Knockdown, Limited Ammo 1
Damage
N/A
Critical
N/A

Attachments

High-Output Ion Turbine
Base Modifiers
Adds 1 point to ship's speed and reduces system strain threshold by 1.
Hard Points
1
Modifications
Hydraulic Control Circuits
Base Modifiers
Ship suffers half damage from weapons possessing the Ion quality after damage is reduced by armour. When installed apply -1 to Handling and System Strain Threshold.
Hard Points
2
Modifications
Rapid Cargo Evacuation Chute
Base Modifiers
Allows the smuggler to make an Average Mechanics check as an action while in the cockpit or cargo bay to eject everything currently stored in the cargo hold-.
Hard Points
1
Modifications
Electromagnetic Tow Cable Launcher
Base Modifiers
Adds an Electromagnetic Tow Cable Launcher to the ship.
Hard Points
1
Modifications

Special Features

Electromagnetic Harpoon:

If the Ensnare quality activates, a character on the target ship must make an Average (2 difficulty) Piloting (Planetary or Space, depending on the vehicle) check to free the vehicle. (This is instead of the Athletics check as normal to free oneself from the Ensnare quality). If the target is at least 1 silhouette value lower than the attacker and 2 Threat is generated on a failed check, the target is drawn 1 range band closer to the attacker.

Cargo

Notes