Aclèe by GrandAdmiralThrawn21

Species
Sith (Sith'rai)
Career
Sith
Specializations
Acolyte
System
Force and Destiny

9
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

4
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber (Lorridian Gemstone , Superior, Extended/Curved Hilt)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 2, Deflection 2, Add automatic advantage when dueling
Damage
9
Critical
2
Basic Lightsaber (Lorridian Gemstone , Curved Hilt)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 2, Deflection 2, Add automatic advantage when dueling
Damage
7
Critical
2

0
600
650
9

Weapons & Armor

Basic Lightsaber (Lorridian Gemstone , Superior, Extended/Curved Hilt) (1), Armored Robes S:5 D:1 (Superior, Energy Dispersion System,) (4-3), Force Pike (Superior, Stun Pulse) (3),

Personal Gear

Demon Mask (1), Synthetic Neurotoxinx3 (0)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Reflect 2 When hit by a Ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit 1 Gain +1 Strain Threshold
Toughened 2 Gain +2 Wound Threshold
Well Rounded 1 Choose any 2 career skills they permanently become career skills
Competetive Nature 1 Once per encounter, when an ally generates a TR or up to 3 AD on a succesful check, may spend their TR or AD as if the character had generated them.
Parry 2 When hit by a Melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Force Rating 1 Gain +1 Force Rating
Something to prove 1 Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain.

Force Powers

Force Rating
2
Power
Move
Description
The user may spend 1 force thingy to move one object of Silhouette 0 that is within Short range
Upgrade Effect
Strength x2 Spend Force thingy to increase silhouette able to be targeted by Strength upgrades purchased
Control Can hurl objects to damage targets by combining a ranged combat check and move power check dealing damage 10x silhouette
Range x2 Spend Force thingy to increase power's range by a number of range bands equal to Range upgrades equal to range upgrades
Magnitude x2 Spend Force thingy to increase targets affected to Magnitude upgrades purchased
Control Can be used to pull things out of mountings and opponents grasp
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool.
The user may spend Force thingys to add advantages/ successes (users choice) to check
Upgrade Effect
Control Enhance can be used for Resilience
Control Enhance can be used for Brawl
Control Commit FD increase Brawn rating by 1

Background

Motivation

Morality

29

Description

Other Notes

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