Undecided/WIP by P47Thunderbolt

Hired Gun
Marauder, Nightsister
Edge of the Empire

Threshold 16
Current 0
Threshold 14
Current 0
Ranged 2
Melee 3




Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3 FS 2, Frenzy
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0


Duskblade (no Ichor Blade)
Pierce 2, Superior
Duskblade (Ichor Blade [Improved])
Cortosis, Defensive 1, Pierce 2, Sunder, Superior


Weapons & Armor

Verpine Fiber Ultramesh Armor (Soak +1, Defense 0. As a Maneuver, the character may power up or power down the armor. While the armor is powered up, the wearer gains +2 Defense. However, any character may spend 2 Advantage or a Triumph from a combat check against the character to cause it to run out of power; the armor becomes powered down and cannot be powered up until the end of the encounter.)
Duskblade (1/1: Mono-Molecular Edge)

Personal Gear

Scanner Goggles (see normally in dark conditions)
Climbing Gear

Assets & Resources

Critical Injuries & Conditions


Name Rank Book & Page Description
Outdoorsman 1 EotE CRB 141 The character removes a Setback per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
Toughened [Marauder] 1 EotE CRB 145 Increase WT by 2 per rank of Toughened.
Heroic Fortitude [Marauder] EotE CRB 137 The character may spend one Destiny Point to ignore the effects of Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself.
Survivor's Instincts [Nightsister] CotR 44 Once per session after the character suffers a Critical Injury but before the result is rolled, she may spend 1 Destiny Point. Then, the attacker must roll two results for the Critical Injury and the player chooses which will apply to their character.
Ichor Transfusion [Nightsister] CotR 40 Once per encounter, the character may perform the Ichor Transfusion maneuver. The character may heal any number of their current wounds by suffering that number of strain +1. The character may instead heal any number of current strain by suffering that number of wounds +1.
Feral Strength [Marauder] 2 EotE CRB 135 The character deals +1 damage to one hit on all successful Brawl and Melee checks per rank of Feral Strength.
Frenzied Attack [Marauder] 1 EotE CRB 135 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of her combat check by that number. The number cannot exceed her ranks in Frenzied Attack.
Summon Item [Nightsister] CotR 44 When the character purchases this talent, choose one item (Duskblade) they own of encumbrance 4 or less. As a maneuver, the character can summon this item to their hand or dismiss it from their hand back to the depths of Dathomir, regardless of the character's location. Once per session, the character can spend one hour to ceremonially prepare a different item to be summoned. The character can have only one item prepared in this way at a time.
Ichor Blade [Nightsister] CotR 40 When the character purchases this talent, choose one Melee or Brawl weapon (Duskblade) she possesses that does not feature electronic or other high-tech parts. (For example, they could choose a sword or staff, but not a vibroknife or electrostaff.) The weapon gains the Cortosis and Pierce 2 item qualities and reduces its critical rating by 1 to a minimum of 1. In addition, any other character adds a Setback to checks they make to use this weapon. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon. If the weapon leaves the character's possession for longer than a single scene or encounter, it loses all effects of this talent until the character reacquires it.
Ichor Blade (Improved) [Nightsister] CotR 40 The weapon affected by the character's Ichor Blade talent (Duskblade) also gains the Sunder and Defensive 1 item qualities, and increases its damage by 2.
Witchcraft [Nightsister] CotR 44 The character gains a Force rating 1. If the character already has a Force rating of 1 or higher, there is no effect.

Force Powers

Force Rating
When the character suffers a critical injury with a severity no greater than Easy, the character may activate Endure as an out-of-turn incidental and commit a Force die to temporarily ignore the effects of that injury. The character does not apply any results from the critical injury or add +10 to further rolls on the Critical Injury Result table while the Force die remains committed. When this ongoing effect ends, the character suffers all effects of the critical injury (unless it has been treated).
Upgrade Effect
Control The character can commit one additional Force die to temporarily ignore one additional Critical Injury per Control upgrade purchased.
Strength (2) Increase the severity of Critical Injury that can be affected by 1 per Strength upgrade purchased.




10+10 (10XP)


Other Notes

Brawn (4) 70XP
Willpower (3) 30XP
Total: 100XP
Species Bonus:
Coercion, Survival
Career Skills:
Athletics, Discipline, Resilience, Melee
Spec Skills:
Resilience, Melee
Melee (3) 15XP (15)
Vigilance (1) 5XP (5)
Total: 20XP
Marauder (starting spec):
Toughened (A1) 5XP
Frenzied Attack (A2) 5XP
Feral Strength (A3) 5XP
Feral Strength (2) (B1) 10XP
Heroic Fortitude (B3) 10XP
Total: 35XP
Nightsister (free spec):
Witchcraft (A1) 5XP
Summon Item (A2) 5XP
Ichor Blade (B2) 10XP
Ichor Blade (Improved) (C2) 15XP
Ichor Transfusion (D2) 20XP
Survivor's Instincts (D3) 20XP
Total: 75XP
Force Powers:
Endure (10XP):
Strength 5XP
Control 5XP
Strength (2) 10XP
Total: 30XP
Grand Total: 260XP

Starting credits: 9,500
-3,000 (Verpine Fiber Ultramesh Armor)
-1,800 (Duskblade)
-1,000 (Mono-Molecular Edge)
-150 (Scanner Goggles)
-50 (Climbing Gear)

Verpine Fiber Ultramesh Armor (0)
Duskblade (0/2)
Climbing Gear (1)
Scanner Goggles (0)
Total: 1 or 3 of 9.

Return to Top