Ethan Hunt by PyroCruze

Species
Human
Career
Spy
Specializations
Infiltrator, Gunslinger
System
Age of Rebellion

4
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

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Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) X 2
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

Stealth Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
1
H-7 "Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Superior, Stun Setting
Damage
8
Critical
2

0
397
0
15/8

Weapons & Armor

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A/KT Mountaineer Armour
+2 Athletics (Climbing/Rappelling)
Integrated Ascension Gear
Make an average Ranged Light check to pull yourself a medium distance.
Make an Easy Athletics check to pull one character with you.
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H-7 "Equalizer" Blaster Pistol
+1 damage and Advantage (Superior)
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Stealth Vibroknife:
Hidden: +2 Setback Dice for Perception Checks to find the knife.
Monomolecular Edge - 1crit rating + 1 pierce
2Pierce, 1 Vicious
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Personal Gear

Military Pack - +6 Encumbrance
Comlink
Utility Belt - +1 Encumbrance
Climbing Gear
Anti-grav chute

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Rapid Reaction 1 The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.
Frenzied Attack 1 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack.
Soft Spot 1 After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Cunning to one hit of the successful attack.
Quickdraw 1 Once per round, draw or holster a weapon or accessible item as an incidental
Defensive Stance 1 One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Jump Up 1 Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental.
Improved Quickdraw 1 May use quickdraw twice per round
Grit 3 Gain 1 Strain Threshold
Dodge 1 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Stunning Blow 1 When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak.

Background

Motivation

Duties

Description

Other Notes

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