Ethan Hunt by PyroCruze

Species
Human
Career
Spy
Specializations
Infiltrator, Sleeper Agent, Gunslinger, Courier
System
Age of Rebellion

4
Threshold 13
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) X 1
Coercion (Will) X 2
Computers (Int) X 2
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 3
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

Stealth Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
1
H-7 "Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Superior, Stun Setting
Damage
8
Critical
2

40
845
0
15/8

Weapons & Armor

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A/KT Mountaineer Armour
+2 Boost Athletics (Climbing/Rappelling)
Integrated Ascension Gear
Make an average Ranged Light check to pull yourself a medium distance.
Make an Easy Athletics check to pull one character with you.
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H-7 "Equalizer" Blaster Pistol
+1 damage and Advantage (Superior)
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Stealth Vibroknife:
Hidden: +2 Setback Dice for Perception Checks to find the knife.
Monomolecular Edge - 1crit rating + 1 pierce
2Pierce, 1 Vicious
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Personal Gear

Military Pack - +6 Encumbrance
Comlink
Utility Belt - +1 Encumbrance
Climbing Gear
Anti-grav chute
Shock Collar
Disguise Kit
Tracking Device

Assets & Resources

Counterespionage

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Rapid Reaction 1 The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.
Frenzied Attack 1 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack.
Soft Spot 1 After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Cunning to one hit of the successful attack.
Quickdraw 1 Once per round, draw or holster a weapon or accessible item as an incidental
Defensive Stance 2 One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Jump Up 1 Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental.
Improved Quickdraw 1 May use quickdraw twice per round
Grit 4 Gain 1 Strain Threshold
Dodge 2 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Stunning Blow 1 When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak.
Well Rounded 1 The character chooses any two skills. They permanently become career skills.
Codebreaker 1 The character removes Setback Dice (Black Dice) from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one.
Cunning Persona 1 Character may suffer 2 strain to make a Charm check with Cunning instead of Presence
Creative Killer 1 Reduce the critical rating of improvised weapons by 2 (To a minimum of 1)
Convincing Demeanour 1 Remove Setback Dice (Black Dice) per rank of Convincing Demeanour from any Deception or Skulduggery check.
Lethal Blows 1 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
A Step Ahead 1 Once per session the character may suffer 2 strain in order to count his cunning as one higher than normal for the remainder of the session
Durable 1 May reduce Critical injury suffered by 10 per rank of Durable to a minimum of 1
Natural Charmer 1 Once per game session, the character may reroll any one Charm or Deception check.
Dedication 2 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
Inside Knowledge 1 Once per session while in an enemy facility or vessel, may perform the inside knowledge action. Make a hard skulduggery check. Character may then find a single personal scale item with a rarity no greater than cunning + 2 previously stashed here, or gain narrative benefit.
Inside Person 1 Once per session the character may spend a destiny point to establish he has been undercover in an identified enemy base or large vehicle. for the remainder of the session, add two advantages to checks he or his allies make that are associated with that location.
Natural Rogue 1 Once per game session, the character may reroll any one Skulduggery or Stealth check.
Master of Shadows 1 Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy.
Clever Solution 1 Once per game session, the character can choose to make one skill check using Cunning, rather than the characteristic linked to that skill. When he does this, he must explain how, in this particular instance, his cunning is helping him overcome this challenge.
Indistinguishable 2 The character’s appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable.
Shortcut 1 During a chase, the character adds a Bonus die per rank of Shortcut to his checks made to catch or escape an opponent.
Swift 1 The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers)
Second Wind 1 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Freerunning 1 Suffer 1 strain when making a move to any location within short range
Pilot Training 1 Piloting (Space, Planetary) become career skills

Background

Motivation

Duties

Description

Other Notes

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