Awekly 2 by GrandAdmiralThrawn21

Species
Mandolorian Gen'Dai
Career
Solider
Specializations
Sharpshooter
System
Force and Destiny

6
Threshold 27
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

3
5
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle (Superior, Telescopic Optical Scope, Weapon Sling) HP:1
Range
Long
Skill
Ranged: Heavy
Stun Setting,
Damage
10
Critical
3
Vibrosword (Mono-molecular Edge, Serrated Edge, Superior)
Range
Engaged
Skill
Melee
Pirece 2, Vicious 2, Defensive 1,
Damage
+3
Critical
1

0
360
250
8

Weapons & Armor

Vibrosword (Mono-molecular Edge, Serrated Edge, Superior) (3), Blaster Rifle (Superior, Telescopic Optical Scope, Weapon Sling) HP:1 (4), Armored Clothing S:3 D:1 (Energy Dispersion System) (3-3)

Personal Gear

Synthetic Neuroparalytic x2,
Synthetic Neurotoxin x2, Comlink Handheld (0),

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Durable 2
Advanced Nervous Sytstem May make tactile Perception checks from up to Long range as if Engaged. Difficulty to perceive the subject is upgraded once per range band of distance.
Regeneration Recover 1 wound per round or minute at all times, and may attempt to heal critical injuries once at the end of each encounter or once per 2 hours minimum. When healing the “Maimed” injury, reattach the limb.
True Aim 3 Once per round may perform a True Aim maneuver to gain the benefits of aiming and upgrade the check equal to ranks
Sniper Shot 2 Before making a non-thrown ranged attack as a maneuver increase the weapons range up to one band per rank Upgrade difficulty by that number
Grit 1 Gain +1 Strain threshold
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Deadly Accuracy (Ranged Heavy) When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill
Crippling Blow
Deadly Accuracy (Melee) When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill
Toughened 1 Gain +2 Wound Threshold
Natural Marksmen Once per session reroll one ranged attack
Dedication 1 Gain +1 to any Characteristics

Background

Motivation

Morality

Description

Other Notes

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