General Codfish by GrandAdmiralThrawn21

Species
Kaleesh
Career
Universal, Gaurdian
Specializations
Imperial Army Cadet, Force Adherent, Armorer
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 3
Melee 2

Characteristics

2
3
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) X 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol (Superior, Shadowsheath,) HP:1
Range
Medium
Skill
Ranged: Light
Stun Setting,
Damage
7
Critical
3

0
380
400
11/11

Weapons & Armor

Armored Robes S:3 D:2 HP:3 (Cortosis) (5-3) Cortosis Shield (4), Blaster Pistol HP:3 (1)

Personal Gear

Backpack (-), Electronic Lock Breaker (0), Tool Kit (4), Stimpack x4 (0ea),

Assets & Resources

Critical Injuries & Conditions

Night Vision

Talents

Name Rank Book & Page Description
Grit 3 Gain +1 Strain threshold
Tactical Combat Trainig 1 Melee and Range (Heavy) become Career Skills
Vehicle Combat Training 1 Gunnery and Piloting (Planetary) become career skills
By the Book 1 Once per encounter, before making a combat check, the character may suffer 2 Strain to add AD to the results equal to ranks in By The Book.
Know the Enemy The character may use Knowledge (Warfare) skill when making checks to determine initiative.
Defensive Driving 1 Increase Defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Knowledge Specialization 1 When acquired, choose one Knowledge skill. May spend TR to gain SU equal to ranks.
Conditioned 1 Remove SD per rank from Athletics and Coordination checks. Reduce damage and Strain and Damage suffered by 1 per rank.
Formantion Tactics May take the Formantion Tactics action; make a hard Leadership check. If successful, may choose a number of allies within Short range equal to SU generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn
Toughened 1 Gain +2 Wound Threshold
Gearhead 1 Remove SD per rank of Gearhead from all Mechanics checks. Halve the credit cost to add mods to attachments
Armor Master When wearing armor, increase total Soak by 1.
Improved Armor Master When wearing armor with a Soak value of 2 or higher increase Defense by 1.
Tinkerer 1 Add 1 HP to a single item equal to ranks
Push Aside 1 After making a sucessfull Brawl, Melee, or Lightsaber combat check against an Engaged foe, may force the foe to move to Short range in a direction of the opponent's choosing. Spend TR to cause the opponent to fall prone after moving.
Extended Reach 1 While armed with a two handed melee weapon, may suffer 1 Strain to make a Melee combat check with that weapon targeting an enemy at up to Short range.
Dodge 2 When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks. Upgrade the difficulty of the attack by that number.
Resolve 1 When the character invoulantarily suffers Strain suffer 1 less Strain
Sixth Sense 1 Gain +1 Ranged Defense

Background

Motivation

Duties

Description

Other Notes

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