Pak'Kolan by GrandAdmiralThrawn21

Species
Neimoidian
Career
Technician, Diplomat
Specializations
Cyber Tech, Advocate
System
Age of Rebellion

2
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

1
3
4
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) X 2
Medicine (Int) X 2
Negotiation (Pr) X 2
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 1
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Blaster Pistol HP:3
Range
Medium
Skill
Ranged: Light
Stun Setting,
Damage
6
Critical
3
Holdout Pistol (Shadowsheath)
Range
Short
Skill
Ranged: Light
Stun Setting,
Damage
5
Critical
4

0
395
3600
7/10

Weapons & Armor

Blaster Pistol HP:3 (2), Holdout Pistol (Shadowsheath) (1), Cold Adverse Environment Suit S:1 (2-3) (Heating System)

Personal Gear

Backpack (-), Stimpack x4(-), Climbing Gear (1), Extra Reload x2 (1ea) Emergency Medpac (1),

Assets & Resources

2 Cybernetic implants (Brain & Cyberscanner)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill with Kindness 1 Remove SD per rank from all Charm and Leadership checks
Indistinguishable 2 Upgrade Difficulty of checks to identify character per rank of Indistinguishable
Grit 2 Gain +1 Strain Threshold
Confidence 2 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Dodge 1 When targeted by combat check may perform a Dodge incidental to suffer a nuber of strain no greater than ranks in Dodge then upgrade the difficulty of the check by that number
Cyberneticist 2 Remove SD per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
Toughened 2 Gain +2 Wound Threshold
More Machine than Man 1 Increase Cybernetic implant cap by 1 per rank
Surgeon 1 When making a medicine check to help a character heal wounds heal +1 wound
Engineered Redundancies Gain th ability to use emergency repair patches to heal. Additionally can be healed with Mechanics

Background

Motivation

Duties

Description

Other Notes

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