Astraal Vida by Morninghasbroken25

Species
Twi'lek
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

3
Threshold 0
Current 13
Threshold 0
Current 14
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
7
Critical
3

0
100
4/6

Weapons & Armor

Padded Armor
Heavy Ranged Blaster Pistol

Personal Gear

Handheld commlink
2 stimpacks
Macrobinoculars
Utility belt
Binders
Datapad

Assets & Resources

1 Group Ship.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (5 exp) Far Horizons (29) Gain +2 Wound Threshold
Street Smarts (5 exp) Far Horizons (29) Remove one black per ranks of street smarts for knowledge underworld and streetwise checks
Grit (5 exp) Far Horizons (29) Gain +1 Strain Threshold
Good Cop (10 exp) Far Horizons (29) May spend two advantages from a charm or negotiation check to upgrade an ally's subsequent social check up to the ranks of good cop.

Background

Sienna Vida was born in the year 38 BBY on the core world planet Corusant to a female exotic dancer and a member of the Senate Guard.

Wanting nothing to do with the child, the Senate Guard left the child and mother to their own devices. In order to support the child, the exotic dancer worked Black Sun and later the Shadow Collective during the Clone Wars.

Sienna's mother had earned enough credits to purchase freedom for either herself or Sienna. The mother selected Sienna. Sienna's mother continued to work for the Shadow Collective which later became the Crimson Dawn led by Maul.

After becoming free, Sienna traveled back to Corusant and discovered that her father had become a member of the Empire. Sienna had formed underworld contacts during her youth and used coercion to force her father into assisting her develop skills.

Sienna used her time working as a slave for the underworld in addition to what she was taught by her father, and eventually joined a corporate peace keeping force just before the Clone Wars ended.

Seeing what was becoming of the galaxy under Imperial Rule, and once she gained enough confidence to go out on her own, Sienna entered into the world of bounty hunting, first hooking up with an old acquaintance named Teabam Dreend. Sienna saw a lot of potential in Teabam during their working days and reached out to the Weequay to see if he would be interested in becoming somewhat 'decent'

Sienna's main goal is to earn enough credits to purchase freedom for her mother from the criminal gang known as the Crimson Dawn.

Motivation

Relationship to her parents. Her mother is a slave of the Crimson Dawn. Her father is deceased.

Obligations

Obligation Debt +10 (Mother's debt to the Crimson Dawn)

When Sienna was young, her mother paid off her debt to the Crimson Dawn at the cost of her own freedom. Sienna is trying to earn enough credits to purchase her mother's freedom.

Description

Blue skin Twi'lek female
Green eyes
5'6
Fair complexion
Young yet hardened face

Other Notes

Experience Spent: Total 100
-40 increasing presence to 4
-10 increasing ranged light to 2
-10 increasing negotiation to 2
-10 increasing knowledge underworld to 2
-25 talents
-5 increasing streetwise by 1


Credits Spent: Total is 1,500 (added 1,000 credits with plus 5 obligation)
-500 Padded Armor
-750 Heavy Blaster Pistol
-25 utility belt
-75 datapad
-25 binders
-50 2 stimpacks
-75 macrobinoculars

Return to Top