Specializations
Shien Expert
System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
X |
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
X |
0 |
|
|
| Deception (Cun) |
X |
1 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
X |
1 |
|
|
| Stealth (Ag) |
X |
1 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
X |
3 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
X |
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Vibrorapier |
Range
Engaged |
Skill
Melee |
|
|
Defensive 1, Pierce 5
|
Damage
+2 (on cunning) |
Critical
2 |
Weapons & Armor
Vibrorapier (D+2, C2, ENC4, HP2, P 1250, R7, Defensive 1, pierce 5)
Heavy Clothing (soak 1, enc 1)
Backpack (+4 enc)
Stimpack x2
Personal Gear
Shien Technique
Use cunning instead of brawn for Lightsaber skill (including damage)
Melee (3Y,1G)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Peak Instincts |
1 |
|
When performing an assist maneuver, add 2 boost rather than 1 |
|
Streat Smarts |
1 |
|
Remove setback dice per rank from streetwise and knowledge underworld |
|
Shien Technique |
1 |
|
When making a check using the melee skill, use cunning instead of brawn |
|
Reflect |
1 |
|
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 + ranks |
Force Powers
Power
Heal/Harm
Description
| Upgrade |
Effect |
|
|
Heal (light side):
Spend (neutral) to heal a number of wound equal to intellect from a engaged living creature (excluding user)
Harm (dark side):
Spend (neutral) to inflict a number of wounds (ignoring soak) equal to intellect to an engaged living target. user gains 1 conflict. |