Nozli Nyafruu by ruroken77

Species
Gand
Career
Sentinel
Specializations
Investigator
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Shockprod Staff
Range
Short
Skill
Melee
Disorient 2, Stun setting
Damage
7
Critical
3

0
110
161
7/12

Weapons & Armor

Shockprod staff, heavy clothing

Personal Gear

Ammonia respirator, long-range infrabinoculars, repulsor assist unit, urban compass, handheld comlink, binders, 5 field ration packs, backpack, utility belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Ammonia Breathers 0 20 (EV) One notable difference between the two main subspecies of Gand is that one has lungs and one does not. Those who have lungs breathe an ammonia gas mixture. Those without lungs do not respire and gain all necessary metabolic substances through food. When playing a Gand. each player chooses whether he wishes his character to have lungs or not. If he selects to play a lungless Gand, his character is immune to suffocation (but not the wounds suffered from being exposed to vacuum). If he chooses to play a Gand with lungs, he starts the game with an ammonia respirator, and treats oxygen as a dangerous atmosphere with Rating 8. However, he gains +10 starting XP.
Street Smarts 2 25 (EV) Remove 1 setback dice per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Keen Eyed 1 25 (EV) Remove 1 setback dice per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Uncanny Senses 1 25 (EV) Add 1 boost dice per rank of Uncanny Senses to all Perception checks.
Grit 1 25 (EV) Gain +1 strain threshold.
Talk the Talk 0 25 (EV) When making a Knowledge skill check. the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill.

Background

Official

Motivation

Injustice (Slavery)

Morality

Wonder - Alienation; Compassion - Hatred

Description

Other Notes

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