Nyack Kon-Koma by wormholextreme

Species
Human
Career
Explorer
Specializations
Big Game Hunter, Fringer, Vanguard
System
Edge of the Empire

4
Threshold 23
Current 0
Threshold 15
Current 0
Ranged 1
Melee 2

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Characteristics

3
5
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 3
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) X 0
Survival (Cun) X 3
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 3

Attacks

BlasTec A280
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
BlasTec SE-14C
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Republic Surplus Knife
Range
Engaged
Skill
Melee
Pierce 2 Vicious 1
Damage
4
Critical
2
Vibrosword
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
6
Critical
2

0
900
3000

Weapons & Armor

Armored Clothing
See Attacks for Weapons

Personal Gear

Jam & Bread for Sandwiches
Climbing Gear
Emergency Medpac
Glow Rods- 2
Comlink
Stimpacks- 3

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
FORAGER 1 Remove up to 2 black dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
TOUGHENED 5 Gain +2 Wound Threshold
CONFIDENCE 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
EXPERT TRACKER 1 Remove 1 black die per rank of Expert Tracker to find tracks or track targets. Decrease time to track a target by half.
NATURAL HUNTER 1 Once per session, may re-roll any 1 Perception or Vigilance check.
HEIGHTENED AWARENESS 1 Allies within close range add 1 blue die to Perception or Vigilance checks. Engaged allies add 2 blue dice.
GRIT 3 Gain +1 Strain Threshold
QUICK STRIKE 1 Add 1 blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
HUNTER'S QUARRY 1 Take Hunter’s Quarry action; make a Hard Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character’s next turn.
BRING IT DOWN 1 Once per attack, spend 1 Destiny Point to add damage to a single hit equal to target’s Brawn value.
IMPROVED HUNTER'S QUARRY 1 Suffer 2 strain to perform Hunter’s Quarry action as a maneuver.
Dedication 2 +1 to one Characteristic
Galaxy Mapper 1 Remove a black die per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Outdoorsman 1 Remove a black die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel time by half.
Durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Knockdown 1 After hitting with a melee attack, may spend a Triumph to knock the target prone.
Dodge 2 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Superior Reflexes 1 +1 Melee Defense
Bodyguard 2 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Rapid Reaction 2 Suffer a number of strain to add an equal number to success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Suppressing Fire 1 Character and allies in short range may spend Advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target
Conditioned 1 Remove a black die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Improved Bodyguard 1 Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.
Moving Target 2 If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target.

Background

Motivation

Obligations

Description

Other Notes

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