Pierre by GrandAdmiralThrawn21

Species
Human
Career
Universal
Specializations
Imperial Academy Cadet, Death Watch Warrior
System
Force and Destiny

7
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Characteristics

2
3
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol HP:3
Range
Medium
Skill
Ranged: Light
Stun Setting,
Damage
6
Critical
3
Blaster Pistol HP:3
Range
Medium
Skill
Ranged: Light
Stun Setting,
Damage
6
Critical
3
Force Pike HP:3
Range
Engaged
Skill
Melee
Stun Setting, Pierce 2,
Damage
+3
Critical
2

0
410
2100
11/11

Weapons & Armor

Armored Robes S:3 D:2 (Cortosis, In-Helmet Scanner,) HP:1 (5-3), Blaster Pistol HP:3 (1), Blaster Pistol HP:3 (1), Force Pike HP:3 (3),

Personal Gear

Jetpack, Backpack (-), Electronic Lock Breaker (0), Tool Kit (4),

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Gain +1 Strain threshold
Tactical Combat Trainig 1 Melee and Range (Heavy) become Career Skills
Formantion Tactics May take the Formantion Tactics action; make a hard Leadership check. If successful, may choose a number of allies within Short range equal to SU generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn
Know the Enemy 1 The character may use Knowledge (Warfare) skill when making checks to determine initiative.
Command 1 Add BD per rank to all leadership checks. Affected targets add BD to all fear checks for the next 24 hr.
Knowledge Specialization (Warfare) 1 When acquired, choose one Knowledge skill. May spend TR to gain SU equal to ranks.
Improved Formantion Tactics The Formantion Tactics action is reduced to an average check and the character may spend TR or 6AD to have the effect last until the end of the encounter
By the Book 2 Once per encounter, before making a combat check, the character may suffer 2 Strain to add AD to the results equal to ranks in By The Book.
Armor Master When wearing armor increase soak by 1.
Point Blank 2 Add 1 damage per rank of Point Blank to one hit of a successful Ranged attacks while at Short or Engaged range.
Toughened 1 Gain +2 Wound Threshold
Side Step 2 Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all ranged attacks by that much.
Condidtioned 1 Remove SD per rank from all Athletics and Coordination, When suffering Strain and Wounds from falling reduce it by 1
Improved Armor Master When wearing armor with a Soak value of 2 or higher increase Defense by 1.
Jump Up Once per round, may stand from sitting/prone as an incicdental
Jetpack Expertise The character may spend AD to remove 1 System Strain from their jetpack.
Death from above Once per encounter, inflict 1 System Strain on jetpack and make a hard Piloting check. For each SU, one adversary in Short range is knocked prone. May spend TR to stagger one affected target.

Background

Motivation

Morality

Description

Other Notes

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