Immara Appsis by asikes1461

Species
Human
Career
Bounty Hunter
Specializations
Gadgeteer, Gunslinger
System
Edge of the Empire

6
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
5
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Modded DE-10 Blaster Pistol (Custom Grip, Hair Trigger, Electronic Sighting System)
Range
Long
Skill
Ranged: Light
Accurate 2, Stun Setting, Linked 1, Inaccurate 1
Damage
6
Critical
1
Miniature Flame Projector
Range
Short
Skill
Ranged: Light
Burn 3, Blast 6, Pierce 2
Damage
6
Critical
2
Whipcord Launcher
Range
Short
Skill
Ranged: Light
Ensnare 2, Knockdown
Damage
1
Critical
2

0
610
9600
10/11

Weapons & Armor

DE-10 Blaster Pistol (Custom Grip, Hair Trigger, Electronic Sighting System)

Mandalorian Armor (Z-7 Jetpack, Advanced Hunting System, Helmet Range Finder, Multi-Band Comlink, Miniature Flame Projector, Whipcord Launcher, Superior Armor Customization)

Personal Gear

Load-Bearing Gear
Utility Belt
Macrobinoculars
Extra Reload
Wrist-Mounted Datapad
Fusion Cutter

Assets & Resources

Weapon Maintenance Kit
Tool Kit

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 The character increases his wound threshold by two per rank of Toughnened.
Jury Rigged 1 The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character using the item. If the item is ever lost, or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor.
Point Blank 1 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Armor Master 1 When wearing armor, the character increases his total soak value by one.
Tinkerer 1 The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.
Deadly Accuracy 1 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Dedication 1 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a character's strain threshold by one.
Armor Master - Improved 1 When wearing armor with a soak value of two or higher, the character increases his defense by one.
Quickdraw 1 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Quick Strike 1 When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Grit 1 Each rank of Grit increases a character’s strain threshold by one.
Call 'Em 1 Do not add setback die to combat checks due to use of the Aim maneuver.

Background

Enamored Hotshot - Hailing from the hive of scum and villainy that is Florrum, Immara's mother was already an older woman settling down in a place she felt safe from the regime of the newly found Galactic Empire, among friends she had made in her younger days of adventure. As she became of age, Immara joined a freighter that specialized in refurbishing old droids and delivering them to any buyers. When the freighter came under fire from pirates seeking cargo smuggled by her employer, she took up a blaster and realized her passion for gunslinging adventure. Becoming as adept with a blaster as she was with her multitool, she undertook dozens of jobs, signing up with bounty hunters and mercenaries alike, before eventually coming across a deceased mandalorian on one of the battlefields she arrived late to. Taking his armor, and learning of mandalorian culture to better imitate it, she used the appearance of the armor to land clients and contracts with ease, though she eventually became enraptured by the way of the Mandalore, dedicating herself to the six actions and seeking to be adopted by one of the remnant clans in order to wear her armor with honor.

Motivation

Immara seeks both employment to pay for her mother's retirement, and searches for any signs of mandalorians she can come across, in hopes of coming into contact with one of the clans and joining their warrior society as family.

Obligations

Family. Immara's mother still lives on Florrum with the local pirates and smugglers, and lives comfortably thanks to her daughter sending her credits regularly.

Description

Other Notes

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