Tennock by JakTorlin

Species
Zabrick
Career
Warrior
Specializations
Shii-Cho Knight
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1 ADV
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training Stick
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun Damage
Damage
+1
Critical
5
Coronet Arms HL-27 Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1. Stun Setting
Damage
5
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

Weapons & Armor

Sith Training Suit - Used to train the Jedi's athletic abilities and prepare them for true combat, it was usually accompanied with a blinding helmet. It features in-built weights; Soak 2

Encumbrance is 6 until weights are removed by an easy (1 difficulty) mechanics check.

Personal Gear

Utility Belt - +1 Encumbrance

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 3 Shii-Cho If weilding a Lightsaber or Melee weapon when struck by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Second Wind 2 Shii-Cho Once per encounter, may use a Second Wind incidental to heal Strain equal to ranks in Second Wind.
Toughened 2 Shii-Cho Gain +2 Wound Threshold.

Force Powers

Force Rating
Power
Enhance
Description
When making an Athletics, Coordination or Resilience check, the character may roll an Enhance power check as part of the pool and may spend Force Pips to gain Successes or Advantages (their choice) on the check. May make an Enhance power check as a maneuver to spend to leap to any location within Short range, or to leap to any location within Medium range.
Upgrade Effect
Power
Description
The character can hurl objects by making a Move power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown (default is silhouette 0) and only succeeds if they can also spend enough to move the object. The attack deals damage equal to the object’s silhouette times 10 (silhouette 0 deals 5 damage) plus 1 per net . To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Upgrade Effect
Power
Sense
Description
The character may spend to sense all living things within Short range (including animals and sentient beings) and may spend to increase the range of this effect to Medium. The character may instead spend to sense the current emotional state of one living target they are engaged with.
Upgrade Effect

Background

Motivation

Obligations

Description

Other Notes

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