Grit III |
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Gain + 3 strain threshold. |
Expert Tracker III |
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Remove ■ per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Parry III |
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When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Resist Disarm I |
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Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed |
Toughened V |
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Gain + 2 wound threshold per rank of toughened |
Keen Eyed II |
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Remove (Set back) per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
Conditioned I |
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Remove (set back) per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Jump up |
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Once per round, may stand from seated or prone as an incidental. |
Quick Draw |
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Once per round, draw or holster a weapon or accessible item as an incidental. |
Ataru technique |
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When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Dodge II |
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When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Reflect II |
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When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Forager |
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Remove up to (set back) from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Sense Danger I |
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Once per game, remove ■■from any 1 check |
Sense Advantage |
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Once per session, may add ■ ■to 1 NPC’s skill check |
Rapid Reaction II |
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Suffer a number of strain to add an equal number of (success) to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction |
Force Rating Increase III |
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Gain + 2 Force rating |
The Force is my Ally |
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Once per session, may suffer 2 strain to perform Force power action as maneuver. |
Natural Mystic |
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Once per session, may reroll any 1 Force power check. |
Quick Strike II |
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Add (1 advantage) per rank of Quick Strike to combat checks against targets that have not acted vet this encounter. |
Saber Swarm |
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Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check. |
Hawk Bat Swoop |
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Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding (success) no greater than Force rating. Spend (force die) to engage target and spend (Force die) to add Advantage to check. |
Dedication II |
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Cain + 1 to a single characteristic. This cannot bring a characteristic above 6. (Brawn) (Willpower) |
Hunter I |
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Add 1 BOOST per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter |
Natural Hunter |
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Once per session, may re-roll any 1 Perception or Vigilance check |
Uncanny Reactions |
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Add 1 BOOST per rank of Uncanny Reactions to all Vigilance checks. |
Rapid Recovery III |
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When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Sixth Sense |
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+1 Ranged Defense |
Intuitive Shot |
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When making a Ranged (Heavy) or Ranged (Light) combat check, add FORCE DIE no greater than Force rating to the check. May spend (LIGHT/DARK) to add SUCCESS or ADVANTAGE |
Soft Spot |
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After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit |
Side Step II |
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Once per round, may per form Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step. |