Weapons & Armor
DL-19c Blaster Pistol - Encum. 1, HP 4. 400 CR
Parrying Dagger - Encum. 1, HP 0, 150 CR
Modified Banal Apparel - Encum. 3, HP 0, Defense 1, Soak 1. - 25 CR.
*****Upgrade the difficulty of checks to identify wearer once.
***Armor Insert - Applied to any
armor with defense 0 and soak 1 or
less.
*Base Modifier: Become Armored
Clothing item. Notice plates with
Average (2 difficulty) Perception
check.
*Mod Options: 1x "Soak +1", 1x
"Defense +1", 1x "Increase
difficulty of detecting plates by 1."
*****450 CR
Personal Gear
BlasTech Model 58 Concealment Holster – 40 CR, Encum. 0, Add 1 setback to Perception checks to discover a light blaster or holdout pistol concealed by the holster.
Backpack – 50 CR, +4 to Encum.
***Corellian Whiskey (Bottle) – 25
CR, Encum 1. Alcoholic drink that
has been distilled more than 3
times and aged for several years.
Spicy and woody flavor and has a
relatively high alcoholic content.
However, it is often not found
much beyond the world of Corellia.
***Stimstick – 5 CR, Encum 0,
Remove 1 setback from checks to
stay awake or to notice something
when affected by fatigue. After the
encounter, suffer 1 strain.
***Chance Cubes – 1 CR, Encum 0,
Simple set of dice, each face
painted in blue or red, the chance
cube is often used for simple
gambling games.
***Sabacc Deck – 40 CR, Encum 0,
Special deck of cards where each
player attempts to reach "23".
***Gandorthral Atmospherics
Scout 5 Field Goggles – 5 CR, Encum
0, Smple set of gear that simply
protects eyes from debris, durable
and comfortable.
***Mem-Stik – 30 CR, Encum 0,
Small as a little finger and
unpowered, data storage device.
***Cargo Scanner – 300 CR, Encum
1, Make an Average (2 difficulty)
Computers check to increase
encumbrance capacity of a vehicle
with silhouette 3 or more by 10%
(rounding up).
Utility Belt – 25 CR, +1 Encum
***Lockpick Set – (R) 75 CR, Encum
1, Tool kit for opening mechanical
and simple electrical locks.
***Glow Rod – 10 CR, Encum 1,
Flashlight
***Extra Reload – 25 CR, Encum 1
Allows a character to reload using a
maneuver, when it has run out of
ammo due to a critical failure.
***Comlink – 25 CR, Encum 0,
Communicates between other
comlinks. Handheld version are
only viable for extreme distances
on planets, reaching up to low
Long range versions can usually
reach the entire planet in range.
Rim Excursions Inc. Military Belt Pouch – 10 CR, Hold 2 items with encum 0. Drawn as an incidental.
***Nullicaine – 25 CR, Encum 0,
Easy (1 difficulty) medicine check to
apply to a critical injury. Take 3
strain and ignore the chosen
critical injury until end of the
encounter.
***Stimpack – 25 CR, Encum 0,
Heals 5 wounds for the first
application, 4 on the next and so
on. It takes 24 hours for stimpacks
to perform at full effectiveness
again, after the last application.