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Summon Item |
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Collapse of the Republic pg 31 |
As a maneuver, the character can summon or dismiss a ritually prepared weapon. |
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Ichor Blade |
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Collapse of the Republic pg 31 |
The character chooses one melee or brawl weapon they possess, which gains the Cortosis and Pierce 2 qualities and reduces the critical hit rating by 1 to a minimum of 1/ If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon |
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Improved Ichor Blade |
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Collapse of the Republic pg 31 |
The chosen weapon also gains Sunder quality and Defense 1 Quality and increases its damage by 2. |
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Ichor Transfer |
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Collapse of the Republic pg 31 |
One per encounter the character may perform the Ichor Transfusion maneuver heal any number of strain by suffering that number of wounds + 1. Th character may instead heal a number of wounds by suffering that number of strain + 1. |
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Ichor Reserve |
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Collapse of the Republic pg 31 |
Once per session the character may suffer 2 strain to increase force rating by 1 until the end of the encounter. |
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Force Rating 2 |
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Collapse of the Republic pg 31 and Savage Spirits pg 25 |
Gain +1 to Force Rating per rank. |
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Grit 2 |
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Collapse of the Republic pg 31 and Savage Spirits pg 25 |
Gain +1 to strait threshold per rank of Grit. |
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Expert Tracker 1 |
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Collapse of the Republic pg 31 |
Remove 1 setback dice per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
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Toughened 2 |
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Collapse of the Republic pg 31 and Savage Spirits pg 25 |
Gain +2 to wound threshold per tank of Toughened. |
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Sixth Sense |
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Collapse of the Republic pg 31 |
Gain +1 to range defense. |
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Quick Strike 1 |
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Savage Spirits pg 25 |
Add boost die per rank of Quick Strike to combat checks against targets who have not acted yet in this encounter |
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Quick Draw |
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Savage Spirits pg 25 |
Once per round, draw of holster a weapon or accessible item as an incidental. |
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Lethal Blows 1 |
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Savage Spirits pg 25 |
The character adds +10 per rank of Lethal Blows |
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Precise Aim 1 |
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Savage Spirits pg 25 |
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than the ranks in Precise Aim. then reduce the target's melee and range defense by that number. |
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Deathblow |
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Savage Spirits pg 25 |
After making a successful attack with a non-starship/vehicle weapon, the character may spend 1 destiny point to add damage equal to his Willpower to one hit of the successful attack. |
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Marked for Death |
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Savage Spirits pg 25 |
Take the Marked for Death maneuver, committing a force die. Add two advantage to combat checks against target while force die remains committed, but cannot use this talent again until the original target is incapacitated or the session ends. |
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Dedication 2 |
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Savage Spirits pg 25 |
Gain +1 to a single characteristic. This cannot bring the characteristic over 6. |
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Intimidating |
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Collapse of the Republic pg 31 |
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered in this way cannot exceed the number of ranks in Intimidating |