When making skill checks, may remove 1 setback imposed due to arid or hot environment conditions
Command
1
FnD Core Rule Book - Pg.75
Add 1 boost per rank of Command when making Leadership checks. Affected targets add 1 boost to Discipline checks for the next 24 hours
Confidence
1
FnD Core Rule Book - Pg.75
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence
Commanding Presence
1
FnD Core Rule Book - Pg.75
Remove 1 setback per rank of Commanding Presence from Leadership and Cool checks
Toughened
1
FnD Core Rule Book - Pg.75
Gain +2 wound threshold
Second Wind
2
FnD Core Rule Book - Pg.75
One per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule: When guiding and shaping thoughts, only Force points generated from Darkside points may be used to generate negative emotions such as rage, fear and hate. Only Force points generated from Lightside points may be used to generate positive emotions such as peace, tranquility and friendliness. Other emotions such as confusion can be created from Force points generated from either Light or Darkside points. The character may spend Force points to stress the mind of one living target they are engaged with, inflicting 1 strain
Upgrade
Effect
Control
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spend Force points and succeeds on the check, they can force the target to adopt an emotional state or believe something for 1 round or 5 minutes
Magnitude
Spend Force points to increase the targets affected equal to Magnitude upgrades purchased
Range
Spend Force points to increase power's range by a number of range bands equal to Range upgrades purchase
Control
When making a Coercion, Charm Deception, Leadership, or Negotiation check, the Force user may roll and Influence power check as part of the dice pool. They may spend Force points to gain success or advantage (user's choice) on the check
Background
Motivation
Justice - Dyrago is dedicated to making sure no good deed goes unrewarded, and no bad one unpunished. Whether Dyrago has a strict code of honour or simply uses an innate sense of right or wrong as a guide to the righteous path, he is deeply committed to the very idea of justice and lets nothing stand in the way.
Morality
Emotional Strength - Love: Dyrago has a deep, abiding affection for someone or something, and the passion and happiness it brings out in him is infectious.
Emotional Weakness - Jealousy: At time, Dyrago is so enamoured that they cannot stand to see the object of his love rely upon someone else.