Rhys Doneeta by mccheshire

Species
Twi'lek
Career
Seeker
Specializations
Hunter, Sharpshooter
System
Force and Destiny

3
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2 B
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

E-11 Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1
Damage
10
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
2
Critical
3
EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion
Damage
8
Critical
4

0
250
410
13/19

Weapons & Armor

Mechanic's Utility Suit
E-11 Sniper Rifle
>Gyrostablizer (-1 Cumbersome)
>Mod Option (-1 Cumbersome)
>Mod Option (-1 Cumbersome)
DC-17 Hand Blaster
CX-2000 Holographic Ghillie Suit

Personal Gear

MK-III Modular Backpack
Utility Belt
Load-Bearing Gear
Infrabinoculars (Long Range)
Datapad
SWS Survey Droid
RMD-20 "Eye in the Sky"

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dweller 1 FnD 62 When making skill checks, Twi'leks may remove k imposed due to hot or arid environmental conditions.
Sniper Shot 1 AoR 93 Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Grit 1 AoR 93 Gain +1 strain threshold.
Lethal Blows 1 AoR 93 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
True Aim 1 AoR 93 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Deadly Accuracy 1 AoR 93 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Expert Tracker 1 FnD 88 Remove k per rank from checks to track or find targets, and decrease tracking time by half.
Hunter 1 FnD 88 Add B per rank to all animal-related checks, including combat. Add +10 to Crits against beasts per rank.
Uncanny Senses 1 FnD 88 Add B per rank to Perception checks.

Force Powers

Force Rating
1
Power
Wanderer Scout Surveyor
Description
Skills: Perception 3. Ranged [Light] 1. Stealth 2. Survival 3.

Talents: Hunter 1 (adds ⬛ to all skill checks when interacting with wild beasts and animals, including combat checks. This character adds + 20 to all Critical Injury rolls against animals). Swift (does not suffer usual penalties for moving through difficult terrain).

Abilities: Droid (does not need to breathe, eat, or drink, and can survive indefinitely underwater or in vacuum. Immune to poisons and toxins).

Equipment: Stun blaster (Ranged [Light]; Damage 8,
Critical-; Range [Short]; Disorient 3, Stun Damage)
Upgrade Effect
STATS BRAWN - 2
AGILITY - 4
INTELECT - 1
CUNNING - 1
WILLPOWER - 1
PRESENCE - 1
SOAK VALUE - 3
W THRESHOLD - 10
M DEFENSE - 0
R DEFENSE - 0

Background

After the battle of Ryloth, Rhys witnessed the vital role the GAR played in bringing peace and freedom to his home planet. After the conflict with the Separatists was resolved, he felt it would be more productive for him to continue to help the Republic free and defend the worlds under their protection, and so sought to enlist. As non-clone troops were rare, he was introduced to the Auxiliary Corps, and went on to give his all in supporting the peace and well being of all the republic. He began teaching himself to shoot during the CIS occupation, and spent countless days picking off stray battle droid patrols one by one until he could eliminate a few dozen without missing a shot. At the end of the occupation, there were countless CIS weapons left behind; the spoils of war. He chose the best rifle he could find, and spent the next year training with it and installing modifications to ease it's use, as the rifle was a bit oversized for him, built for a larger creature. He has settled in comfortably with it, however, and it has been with him through his entire GAR career.

Motivation

[Freedom Belief Motivation]
After the hard fought battle for the freedom of his home planet, he was incensed to defend the galaxy from the oncoming separatist threat.

Rhys is a firm believer that the leaders of armies should be high-priority targets; the sooner you disrupt the army from the back, the easier they will be destroyed from a frontal assault. Taking out high-priority targets and recovering high-priority assets are his specialties.

On a more personal level, he seeks freedom for Twi'lek slaves across the galaxy. The legacy of his people selling their young into slavery when the greater universe reached their primitive world has had cultural repercussions, and he wants to work to undo this ripple effect as much as any one person can.

Morality

MORALITY: 70
DUTY: 0

MORAL STRENGTH: Enthusiasm
MORAL WEAKNESS: Recklessness
DUTY: Sabotage - The largest and most powerful military force in the history of the galaxy is also the most vulnerable to acts of destruction and asset denial. The character is focused on disrupting Separatist operations in any way possible, whether it's the manufacture of weapons, troop movements, supply shipments, banking systems, or any other key operation, in order to make the CIS act more slowly and less capably. Truly showy acts of destruction also work to erode a population's will to support the Federation, or so the PC often believes.

Description

Rhys is a grey-blue Twi'lek male, standing at 5'10". His skin has a marbled pattern of slightly darker blue pigment, which frames his face and covers his lekku and body, leaving the extremities of his arms and legs slightly darker than the skin on his face. He has two lekku which reach about waist length which he wears on his back, and can often be found speaking in Ryllian sign language as he talks aloud, mirroring his words subconsciously. He has sharp yellow eyes, trained to spot any small movement after living for years in his home desert planet. He wears a grey jumpsuit similar to those given to mechanics with armor inserts and efficient storage built in, along with an extensive compartmentalized backpack. The jumpsuit is usually left open in the front, or sometimes discarded above the waist, revealing a white tank top and his republic dog tags.

Other Notes

FREE SKILLS:
Piloting (Planetary) 1
Survival 1
Vigilance 1
Vigilance 2
Ranged (Heavy) 1
Ranged (Heavy) 2

XP RECIEPT:
-30 for Sharpshooter
-30 for AG
-40 for AG
-20 for BRN
-5 for Athletics 1
-5 for Cool 1
-10 for Gunnery 1
-5 for Coordination 1
-5 for Perception 1
-10 for Perception 2
-5 for Stealth 1
-5 for Ranged (Light)
-5 for Grit 1 (Sharpshooter)
-10 for Lethal Blows 1 (Sharpshooter)
-15 for True Aim 1 (Sharpshooter)
-15 for Sniper Shot 1 (Sharpshooter)
-10 for Deadly Accuracy 1 (Sharpshooter)
-5 for Expert Tracker 1 (Seeker)
-10 for Hunter 1 (Seeker)
-10 for Uncanny Senses 1 (Seeker)

CREDIT RECIEPT:
-3500 for E-11 Sniper
-1175 for Mechanic's Utility Suit
-1000 for DC-17 Hand Blaster
-165 for MK. III Modular Backpack (6 pockets)
-25 for Utility Belt
-100 for Load Bearing Gear
-500 for Long Range Infrabinoculars
-75 for Datapad
-50 for Lockpick Set
-800 for Fabritech CX-2000 Holographic Ghillie Suit
-1000 for Gyrostabilizer on E-11 Sniper (-1 Cumbersome)
-200 for 2 mod options (-1 cumbersome each)
+2500 for Selling 10 Duty
-2500 for Wanderer Scout Surveyor
-500 for RMD-20 "Eye in the Sky"

[going for Intel]

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