Edge of the Empire
| Threshold | 10 |
| Current | 0 |
| Threshold | 9 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | (Cun) | |
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Salus DF-D1 Duo Flechette Rifle |
RangeShort |
SkillRanged: Heavy |
|
| Blast 4, Limited Ammo 5, Linked 1, Vicious 2 |
Damage10 |
Critical3 |
|
| Czerka M9 "Boomer" Heavy Pistol |
RangeMedium |
SkillRanged: Light |
|
| Blast 5, Cumbersome 2, Inaccurate 1 |
Damage5 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Clever Negotiators | 1 | Jawa | May use Cunning instead of Presence for the purpose of Negotiation checks. |
| Street Smarts (5) | 1 | Scavenger | The character removes ⬛ per rank of Street Smarts from his Streetwise and Knowledge (Underworld) checks. |
| Utinni! (10) | 1 | Scavenger | Remove a number of ⬛ equal to the character's ranks in Utinni! from checks made to find or scavenge items or gear. (These checks could include Negotiate. Surveillance. or other checks, depending on circumstances and the GM's discretion). Such skill checks take half their normal time (this does not decrease with multiple ranks of Utinni!). |
| Resolve (5) | 1 | Saboteur | When the character suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1. This does not apply to voluntary strain loss. |
| One Person's Trash (15) | 1 | Scavenger | May make a Perception check in order to locate a particular item at no cost in a location with potential salvage. The difficulty of the check is determined by the item's Rarity. |
| Another's Treasure (20) | 1 | Scavenger | The condition of an item does not affect its sale price. In addition, the character can always find a buyer for an item, no matter its condition or apparent value. |
| Exceed Specifications (15) | 1 | Scavenger | When making a check using an item, may add . The GM may spend on the check to damage the item one step, or to damage the item beyond usability. |