Cassandra Worner (Sector Force Lantilles) by TakeshiYamato

Species
Human
Career
Technician
Specializations
Outlaw Tech (Starting), Scientist, Recruit (Universal)
System
Age of Rebellion

4
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
6
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 5 2 Boosts from Utility Arm
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cassandra Worner's Custom Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1
Damage
10
Critical
3
Durasteel Valkyrie Gatling Blaster
Range
Long
Skill
Ranged: Heavy
Auto-Fire
Damage
9
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5
Testbed Gatling Blaster
Range
Long
Skill
Ranged: Heavy
Auto-Fire
Damage
9
Critical
3
Testbed Slugthrower Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
Prototype Energy Shield
Range
Engaged
Skill
Melee
Defensive 2, Deflection 2, Knockdown
Damage
2
Critical
5
Experimental Energy Shield
Range
Engaged
Skill
Melee
Defensive 1
Damage
2
Critical
5
SKZ Sporting Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
8
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3, Knockdown, Stun Setting
Damage
3
Critical
4
Staff
Range
Engaged
Skill
Melee
Disorient 2
Damage
4
Critical
5
Longsword
Range
Engaged
Skill
Melee
Damage
4
Critical
3
Katana
Range
Engaged
Skill
Melee
Pierce 1
Damage
4
Critical
3

0
685
299
8/19

Weapons & Armor

Cassandra Worner's Custom Blaster Rifle (Crafted Energy Rifle, 4 Enc, 5 HP)
* 5 Hard Points Available

Durasteel Valkyrie Gatling Blaster (Crafted Energy Rifle, 2 Enc, Accurate 1, Auto-Fire)
* Affixed to Testbed Battlesuit Mark 1
* 3 Hard Points Available

Durasteel Valkyrie Combat Battlesuit (Crafted Combat Armor, 3 Enc, 3 Soak, 1 Ranged Defense, Sealable, Sealed)
* Helmet Comlink
* Vacuum Sealed
* VX Hands-Free Weapon Mount (Mounts Durasteel Valkyrie Gatling Blaster [Shoulder])
Jury Rigged (+1 Melee Defense)
* 2 Hard Points Available)

Mechanic's Utility Suit
* +1 Hard Point from Tinkerer
* Utility Arm (2 Boosts to all Mechanics Checks, can spend 1 strain for a second maneuver instead of 2)

Prototype Energy Shield Gauntlet (Crafted Shield, 1 Enc) (Stored in Maxim 39)
* 4 Hard Points Available

Testbed Slugthrower Rifle (Crafted Solid Projectile Weapon, 4 Enc) (Stored in Maxim 39)
* 1 Hard Point Available

Experimental Energy Shield (Crafted Shield, 1 Enc) (Stored in Maxim 39)
* 4 Hard Points Available

SKZ Sporting Blaster Rifle (Stored in Maxim 39)
* 5 Hard Points Available (4 normal, +1 from Tinkerer)

Brass Knuckles (Crafted Fist Weapon, 1 Enc) (Stored on Maxim 39)

Staff (Crafted Blunt Weapon, 3 Enc) (Stored on Maxim 39)
* 2 Hard Points Available

Longsword (Crafted Bladed Weapon, 2 Enc) (Stored on Maxim 39)
* 1 Hard Point Available

Katana (Crafted Bladed Weapon, 2 Enc) (Stored on Maxim 39)
* 1 Hard Point Available

Cassandra's Prototype Blaster Rifle (Crafted Energy Rifle, 1 Enc) (Destroyed) (Remnants placed in storage

Savior Space Utility Suit (Crafted Reinforced Clothing, 1 Soak, 2 HP, Sealable, Vacuum Sealed) (Stored in Maxim 39)
* 2 Hard Points Available

Testbed Battlesuit Mark 1 (Crafted Combat Armor, 2 Enc, 2 Soak, 1/1 Defense, Sealable, Sealed)
* +1 Hard Point from Tinkerer
* Helmet Comlink
* Vacuum Sealed
* VX Hands-Free Weapon Mount (Mounts Testbed Gatling Blaster [Shoulder])
* 1 Hard Point Available)

Testbed Gatling Blaster (Crafted Energy Rifle, 4 Enc)
* Affixed to Testbed Battlesuit Mark 1
* 3 Hard Points Available

Testbed Battlesuit Mark 2 (Crafted Combat Armor, 4 Enc, 2 Soak, 0/0 Defense, Sealable) (Stored in Maxim 39)
* 4 Hard Points Available

Testbed Armor Frame (Crafted Customizable Armor, 4 Enc, 1 Soak, 0/0 Defense) (Stored in Maxim 39)
* 6 Hard Points Available

Cassandra-Pattern Armored Clothing x2 (Crafted Reinforced Clothing, 1 Soak, 1/1 Def) (Stored in Maxim 39)

Cassandra-Pattern Padded Armor (Crafted Reinforced Clothing, 2 Soak, 0/0 Def) (Stored in Maxim 39)

Personal Gear

Mk. III Modular Backpack
Mk. III Modular Backpack Add. Pouches (x6)
Load-Bearing Gear
Utility Belt
Comlink
Datapad
Cassandra's Tool Kit (Custom Simple Mechanics Tool, 1 Enc, Safety Features)

Cassandra's Welding Gear (Custom Specialist Mechanics Tool, 2 Enc) *Stored in Workshop*
"Breaker" Heavy Hydrospanner *Stored in Workshop*
Verpine Bond Gauntlets *Stored in Workshop*

Basic Tool Kit *Left on Maxim 39*

Assets & Resources

Cybernetic Brain Implant
Neural Recorder Cybernetic Implant

Cybernetic Capacity: 2/2

DUM-Series Pit Droid x3

YT-1300 Light Freighter (See Maxim 39)
Personal Workshop (Fleet)
* Research Records
* Low-Grav Workspace
* Emergency Containment Measures
Crafting Status: https://docs.google.com/spreadsheets/d/12SSzxf_WuDSvoPP6qoLFQiy2WwadSDA-GU-qx7Kl1yo/edit?usp=sharing

0 Credits Reserved for Project Sentinel

250 Credits' worth of Armor Materials (Restricted for Project Sentinel)

103 Hours Available Downtime
* 87 Normal
* 16 R&D

358 Hours Downtime Spent on Crafting
* 302 Normal
** 1 Hour on Cassandra's Tool Kit
** 8 Hours on Cassandra's Welding Gear
** 6 Hours on Raptor's Blitz Mark 1 Blaster Rifle for Kora Starfield
** 40 Hours on Testbed Battlesuit Mark 1
** 6 Hours on Testbed Gatling Blaster
** 16 Hours on Vibrokatana for Jenna Krass
** 1 Hour on Prototype Energy Shield Gauntlet for Jenna Krass
** 2 Hours on Simple Charm Tool for Marcus Findlay
** 9 Hours on Blaster Pistols for Maniac
** 10 Hours on Jenna's Blaster Sniper Rifle
** 36 Hours on Jenna's Combat Armor
** 38 Hours on Testbed Battlesuit Mark 2
** 2 Hours on Testbed Armor Frame
** 1 Hour on Experimental Energy Shield
** 1 Hour on Prototype Energy Shield Gauntlet
** 1 Hour on Testbed Slugthrower Rifle
** 1 Hour on Jenna's Slugthrower Assault Rifle
** 1 Hour on Cassandra's Prototype Blaster Rifle
** 1 Hour on Vrik's Customizable Armor
** 1 Hour on Cassandra-Pattern Armored Clothing
** 1 Hour on Cassandra-Pattern Padded Armor
** 16 Hours on Project Sentinel
** 1 Hour on Brass Knuckles
** 1 Hour on Staff
** 4 Hours on Longsword
** 1 Hour on Katana
** 1 Hour on Alice's Medicine Specialist Tool
** 3 Hours on Alice's Computers Specialist Tool
** 2 Hours on Alice's Stealth Specialist Tool
** 28 Hours on Durasteel Valkyrie Combat Battlesuit
** 6 Hours on Durasteel Valkyrie Gatling Blaster
** 6 Hours on Cassandra Worner's Custom Blaster Rifle
** 40 Hours on Elana's Combat Battlesuit
** 1 Hour on Kyla's Blaster Rifle
** 4 Hours on Kyla's Armor
** 5 Hours on Reinforced Clothing for Khalen
* 56 R&D
** 56 Hours on Project Sentinel

5 Hours Downtime Spent on Transit
* 5 Hours from Ondara to Fleet

0 Hours Downtime Spent on Vehicle/Ship Repair

8 Hours Downtime Spent on Wound/Crit Treatment
* 4 Hours on Minor Nick
* 4 Hours on Stunned

0 Hours Downtime Traded for Duty (5 Duty per 24 Hours)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tinkerer 3 EotE Core Rulebook, Page 145 May add one additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Utinni! 1 EotE Core Rulebook, Page 145 Remove 1 Setback per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the time.
Speaks Binary 2 EotE Core Rulebook, Page 143 When directing NPC droids, may grant them 1 Boost per rank of Speaks Binary on checks.
Solid Repairs 1 EotE Core Rulebook, Page 143 When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs.
Grit 1 EotE Core Rulebook, Page 136 Gain +1 strain threshold per rank of Grit.
Utility Belt EotE Core Rulebook, Page 145 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.
Jury-Rigged x1 EotE Core Rulebook, Page 138 Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
Inventor 4 EotE Core Rulebook, Page 137 When constructing new items or modifying attachments, add 1 Boost or remove 1 Setback per rank of Inventor.
Known Schematic EotE Core Rulebook, Page 138 Once per session, may perform the Known Schematic maneuver; make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship's design.
Brace 1 EotE Core Rulebook, Page 132 Perform the Brace maneuver to remove 1 Setback per rank of Brace from next action. This may only remove Setback added by environmental circumstances.
Dedication (Intellect) 1 EotE Core Rulebook, Page 134 Gain +1 to Intellect. This cannot raise Intellect above 6.

Force Powers

Force Rating
Power
Unmatched Calibration
Description
Once per game session as an incidental, the character may spend 2 Destiny Points to re-roll up to two dice in the character's dice pool. Unmatched Calibration cannot be used on Force Die.
Upgrade Effect
Increase Number x2 Unmatched Calibration affects one additional die per Increase Number upgrade purchased.
Frequency Unmatched Calibration can be used one additional time each game session per Frequency upgrade purchased.
Remove Setback May remove 1 Setback Die instead of re-rolling it.
Destiny Unmatched Calibration costs 1 Destiny Point instead of 2.
Shared Acumen Unmatched Calibration can also be used on the dice pool of a willing ally within short range.
Minimize Risk Downgrade one Challenge Die to be re-rolled with Unmatched Calibration to a Difficulty Die.
Optimization Upgrade one Ability Die to be re-rolled with Unmatched Calibration to a Proficiency Die.

Background

Cassandra Worner grew up in a family of mechanics on Ord Mantell, and was herself gifted with incredible mechanical aptitude from an early age. Her parents taught her everything they knew, with the intent of letting her inherit the family repair business in Mannet Point once she was old enough.

However, while Cassandra loved her parents, and was alright with the idea of inheriting the shop, part of her craved greater challenge. She quickly outstripped her parents' abilities, and began taking Holonet courses from prestigious technical colleges. She started tinkering with various items in her spare time, both things in the shop and stuff she found around town.

One day, when Cassandra was 15, she was working on a large cluster of unassembled parts, and managed to put them together to form what she would learn was a rather rough blaster pistol. She kept it hidden from her parents, since they never worked with weapons, and would frown upon her for having made one. However, a few days later, she was practicing with it on the shoreline when someone else found her, and expressed interest in the crude weapon. She learned the other person worked for the Hutt Cartels, and was impressed with her work.

The two got to talking, and she mentioned her home situation. The Cartel henchman asked. "If you could get your parents out of the way, would you be able to make more weapons?" She considered it, and decided that yes, making weapons for the Hutt Cartel would be a suitable challenge. After Cassandra said this, the Henchman left, saying to 'leave everything to him'.

Just two days later, her parents died in a 'tragic accident', leaving Cassandra in charge of the shop. She was soon visited by the Cartel Henchman, who revealed that the accident was no accident—as he had promised, her parents were now 'out of the way'. Cassandra was horrified, but given that the henchman wasn't offering her a choice, threatening to 'expose' her to the authorities as being behind the accident if she refused, she followed through on her part of the 'bargain' and began selling weapons to the Hutt Cartels, though she kept the family business running as a 'legitimate cover'. While she realized that the challenges that the Hutt Cartel offered, such as weapons with concealed illegal modifications, or reprogramming droids as assassins, were making her happier than anything she had ever done in the past, things her parents would never have agreed to let her do, she detested the Cartels for the lengths they went to to secure her services. While she would occasionally sell her 'specialty wares' discreetly to common criminals or Black Sun, her primary clients were still the Hutt Cartels, using the threat of 'exposure' to keep her under their thumb. She also built and maintained several droids to help out around the shop.

When she was 18, Imperial Officers came to her shop, bringing equipment for her to repair under the shop's 'official purpose'. When they arrived, though, Cassandra saw an opportunity, and explained to the officers in detail what had happened to her family, and what the Cartels were making her do. She offered to work exclusively for the Empire, in exchange for getting their assistance in bringing down the Hutt who had orchestrated her current situation, and the henchman who had set things in motion.

Not long after, that particular Hutt was killed in an Imperial raid, the henchman who had set up the death of Cassandra's parents was arrested, tried, and executed. The rest of the Cartel declared that Hutt's operations rogue, and washed their hands of any further involvement. Knowing that was likely the best she was going to get, Cassandra was satisfied about justice being dealt, and began working as an Imperial weapons tech.

At first, it seemed to be the perfect arrangement, with Cassandra having access to a lot more resources than she did under the thumb of the Cartels, and plenty more challenges to work with. But as days turned to weeks, weeks to months, and months to years, she began to learn the true face of the Empire, brutally subjugating worlds, slaughtering races, and realized she'd traded one cruel taskmaster for another. And when one of the other techs she was working with voiced their own displeasure, and wanted to quit, they were executed on the spot as a warning to the rest.

And then she heard about the destruction of Alderaan. At that point, Cassandra had had enough - if the Empire was going to use something like that to destroy entire planets, she couldn't work for them any longer. She equipped her personal droids with the best weapons she could make, and turned a small army of Mouse Droids into remote bombs, and she made her escape, all the droids providing a distraction as she stole a Lambda-class shuttle and fled. From there, she made her way to the Rebellion, and offered them her services.

Today, Cassandra works within Sector Force Lantilles, building all sorts of experimental weapons, fancy armor suits, modified droids, and all sorts of other mechanical devices for her fellow Rebels. She's developed a bit of a reputation as a mad scientist, as she pushes technology to the absolute limit, and then past it, though she is fully devoted to bringing down the Empire for all that it has done...

Motivation

Innovation/Invention - While working on improving traditional weapons and repairing equipment is what pays her bills, Cassandra has always sought the Technological challenge of inventing new equipment, especially weapons and droids. While working on Alliance projects, she will often pursue her own personal projects as well, and then might submit the result to her superiors for mass-production if it's useful enough.

Duties

Research and Development (400 Points) - Cassandra is determined to stay on the bleeding edge of technology, making weapons, armor, and droids far and above anyone else in the galaxy. As a member of the Alliance, she will ensure that the Alliance remains at that bleeding edge, as well.

Contribution Rank: 4
Rank: Corporal

CR Rewards:
CR1: YT-1300 Light Freighter (Maxim 39)
CR1: Shipboard Workshop (Maxim 39)
CR2: Research Records (Maxim 39 Workshop)
CR2: Low-Grav Workspace (Maxim 39 Workshop)
CR3: Emergency Containment Measures (Maxim 39 Workshop)
CR3: Cybernetic Brain Implant
CR4: Vacuum Sealed Attachment (Durasteel Valkyrie Combat Battlesuit)
CR4: VX Hands-Free Weapon System (Durasteel Valkyrie Combat Battlesuit)

Description

Cassandra is a 21-year-old Human female, who stands at 5'6" with fair skin and a slender build, possessing short red hair and blue eyes. She typically tends to wear the black mechanics jumpsuit that was her 'uniform' when she ran the shop on Ord Mantell.

Other Notes

One of my generic character concepts that can go in any campaign, modded to fit in Sector Force Lantilles.

Active Character in Sector Force Lantilles.

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