Prok Espio by P47Thunderbolt

Bounty Hunter
Skip Tracer, Marshall
Edge of the Empire

Threshold 16
Current 0
Threshold 14
Current 2
Ranged 2
Melee 2

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Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 1 +1B
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 2 -2S
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2 PB
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0 -2S
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0


Heavy Blaster Pistol
Ranged: Light
Stun setting, 1 Advantage, 1 Setback
Bola Carbine
Ranged: Light
Accurate 1, Ensnare 1, 1 Advantage
Stun Grenades
Ranged: Light
Blast 8, Disorient 3, Stun Damage, Limited Ammo 1
Pierce 1, Vicious 1
+1 [4]
Brass Knuckles
Disorient 3
+1 [4]


Weapons & Armor

Verpine Fiber Ultramesh Armor
Bola Carbine (Laser Sight, Pistol Grip)
Heavy Blaster Pistol (SoroSuub True-Site System, Laser Sight, Built-in Blaster Sight, Blaster Actuating Module)
(2) Stun Grenades
Brass Knuckles

Personal Gear

Utility Belt
Tracker's Goggles
(4) Stuncuffs
Extra Reload
Handheld Comlink
(4) Stimpacks
HoloNet Homing Beacon

Assets & Resources

Critical Injuries & Conditions


Name Rank Book & Page Description
Dense Musculature AoR FiB 24 Kyuzo are adapted for Phatrong's high gravity, and can make impressive bounding leaps on most other worlds. Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within Medium range.
Toughened [Skip Tracer] 1 EotE CRB 145 Increase WT by 2 per rank of Toughened.
Rapid Recovery [Skip Tracer] 1 EotE CRB 141 When this character heals strain after an encounter has concluded, he heals one additional stain per rank in Rapid Recovery.
Hard-Boiled [Skip Tracer] 2 EotE ND 34 When making a check to recover strain at the end of an encounter, the character may spend Advantage to recover 1 wound. Advantage spent this way cannot exceed his ranks in Hard-Boiled.
Expert Tracker [Skip Tracer] 1 EotE CRB 135 Remove 1 Setback per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This doesn't stack with additional ranks of Expert Tracker.
Street Smarts [Skip Tracer, Marshall] 2 EotE CRB 144 Remove 1 Setback per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Good Cop [Marshall] 1 EotE ND 34 The character may spend 2 Advantage from a Charm or Negotiation check to upgrade the ability of a single ally's subsequent Social Interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the characters ranks in Good Cop. A single check may only benefit from one use of Good Cop.
Bad Cop [Marshall] 1 The character may spend 2 Advantage from a Coercion or Deception check to upgrade the ability of a single ally's subsequent Social Interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the characters ranks in Bad Cop. A single check may only benefit from one use of Bad Cop.
Bought Info [Skip Tracer] EotE ND 34 When required to make a Knowledge skill check, the character can instead make a Bought Info action. He spends a number of credits equal to 50 times the difficulty of the check and counts as succeeding on the check with one uncanceled success. At the GM's discretion, the character may not be able to use this ability if the information sought is particularly esoteric or hard to find, or if the character is in a situation where he could not purchase information (such as marooned on a planet with no access to the HoloNet).
Quick Draw [Marshall] EotE CRB 141 Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Point Blank [Marshall] 1 EotE CRB 141 The character adds 1 damage per rank of Point Blank to one hit of his successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.


He grew up as an orphan on Raithal until at the age of 14 when he was taken in by the Sector Ranger Toro Espio and his wife Lira, who was pregnant with their first child at the time. In spite of some early difficulties, and the frequent absence of Toro given his job, his new parents took on the challenge of raising him eagerly. Prok got along quite well with his new younger brother, Raithe.

His adopted parents reinforced Prok's surprisingly strong innate moral compass and when he was old enough, they enrolled him in a police academy on Raithal. With the lessons instilled in him by Toro, he rose to the top of his class and was flagged as a potential Sector Ranger recruit.

After a few years on the job on Raithal, he was recruited to the Sector Rangers and assigned to the Larrin Sector. About the same time as he was promoted, his younger brother Raithe joined the police force on Raithal, and got married shortly thereafter. After some key exploits and the single-handed dismantling of a large-scale terraforming scam on Filordis, he was recruited to the SEOs.

After only about a year, he received word that his father had been murdered. He was greatly distressed by this, but in his own investigations in his off-time, he had no more luck than the local authorities and has since given up.


Cause: Downtrodden
He goes out of his way to help those who are being oppressed or mistreated. He lives by the Sector Ranger's motto: "What others abandon, we protect."

Code: Rule of Law
He believes firmly in the rule of law and will ensure that it is properly enforced, that no crime goes unsolved, and that no criminal goes unpunished.


(+5=5XP) Dutybound (15): His job within the Sector Rangers is very important to him, and he is always ready to answer the call. He is determined to keep the organization's record as clean as possible and despises dirty cops.

Emotional Strength/Weakness:
Compassion/Hatred: He will go out of his way to help those who are being mistreated or oppressed, but this can quickly turn to hatred of those mistreating or oppressing them, especially if they are untouchable by the law.

Accountability/Guilt: He makes sure to hold himself accountable for his actions to ensure that he stays on the straight and narrow, but that can easily give way to focusing too much on what he did wrong, regardless of how trivial it might be.


Age: 40
Height: 6'6
Build: Muscular
Hair: None
Eyes: Yellow (compound)
Notable features: Poor-quality tattoo reproduction of the Sector Ranger logo on his right shoulder.
Wears a Sector Ranger uniform over a bodysuit of Verpine Fiber Ultramesh. The uniform is a dark gray with the Sector Rangers' logo on the back. The shoulder plates, bracers, kneeplates, and greaves are black with gold trim, and the helmet is black with a customized set of goggles that can be dropped down to cover his eyes and augment his vision. For occasions when wearing his uniform would be imprudent, to say the least, he has a nondescript long coat and broad-brimmed hat, reminiscent of the traditional shield-hats of the Kyuzo. He is capable of making himself understood in basic with the aid of a vocal enhancer integrated in his respirator.

Other Notes

Brawn (3) 30XP
Cunning (3) 30XP
Willpower (3) 30XP
Total: 90XP
Species Bonus:
Career Skills:
Perception, Streetwise, Vigilance, Brawl
Specialization Skills:
Cool, Skulduggery
Ranged (Light) (2) 5XP, 10XP (15)
Brawl (2) 10XP (10)
Vigilance (2) 10XP (10)
Streetwise (2) 10XP (10)
Cool (2) 10XP (10)
Coercion (1) 5XP
Total: 60XP
Skip Tracer (starting spec):
Hard-Boiled (A2) 5XP
Rapid Recovery (A4) 5XP
Toughened (B1) 10XP
Expert Tracker (B2) 10XP
Bought Info (B4) 10XP
Hard-Boiled (2) (C1) 15XP
Street Smarts (C4) 15XP
Total: 70XP
Marshall (30 XP):
Street Smarts (2) (A3) 5XP
Bad Cop (B3) 10XP
Quick Draw (B4) 10XP
Good Cop (C3) 15XP
Point Blank (C4) 15XP
Total: 85XP
Grand Total: 310XP

Starting credits: 10,500
+50 (roll for additional credits)
-3,000 (Verpine Fiber Ultramesh Armor)
-800 (Bola Carbine)
-500 (Laser Sight)
-400 (Pistol Grip)
-700 (Heavy Blaster Pistol)
-500 (SoroSuub True Site System)
-500 (Laser Sight)
-500 (Blaster Actuating Module)
-350 (Vibroknucklers)
-150 (Built-in Blaster Sight)
-150 (x2 Stun Grenades)
-25 (Brass Knuckles)
-600 (Tracker's Goggles)
-500 (HoloNet Homing Beacon)
-400 (x4 Stuncuffs)
-250 (Electrobinoculars)
-100 (x4 Stimpacks)
-50 (Backpack)
-25 (Utility Belt)
-25 (Extra Reload)
-25 (Handheld Comlink)

Verpine Fiber Ultramesh Armor (0)
Bola Carbine (3)
Heavy Blaster Pistol (2)
Vibroknucklers (2)
Brass Knuckles (1)
2 Stun Grenades (2)
Macrobinoculars (1)
Extra Reload (1)
{HoloNet Homing Beacon
4 Stuncuffs
4 Stimpacks
Handheld Comlink} (1)
Total: 13

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