Heavy Blaster Pistol
Basic lightsaber
Armored Clothing
Personal Gear
Stimpacks x 8
Emergency medpac
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
+1 strain threshold
Recover Strain
Make a Cool check recover 1 strain per success or advantage
Coordinated Assault
Take the Coordinated Assault maneuver: a number of engaged allies equal to Leadership ranks add ᕫ to combat checks until beginning of next turn.
Suppressing Fire x2
Character and allies in short range may spend ᕫ on failed combat checks to inflict 2 strain on the target
Prime Positions
When this character or an ally in short range takes cover he increases soak against ranged attacks by 1 until he leaves that cover.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend ◑ to gain ☼ or ᕫ (user’s choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the Piloting (Space) skill.
Control
Enhance can be used with the Coordination skill.
Control
Enhance can be used with the Piloting (Planetary) skill.
Control
Ongoing effect, Commit ⎔: The user increases his Agility characteristic by 1 (to a maximum of 6)
Background
People say I'm lucky, but that ain't true. Sometimes things go my way, but more often than not I'm simply a down on my luck scoundrel. My father was a Jedi, Markus Dorivonn was his name, he could move stuff with his mind or sense his son when I'd been up to even minor mischief. Lot of good it did him, protecting the galaxy and all that, when the galaxy decided to stab him in the back and the republic, sorry the empire, decided that the children of Jedi needed to be sent to reeducation camps.
Spent some time in the imp's military, but didn't like all the rules. Got picked up by the rebellion after I was caught forging documents on Coruscant to get some kids off world before they got sent to reeducation camps. Not sure I buy this new republic info, but they want to stick it to the empire, and that sure sounds good to me.
Motivation
Emotional Strength:
Bravery: The character's bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to save innocents, he is always willing to take risks to help others.
Anger: Hot blood, however, can easily lead to hot tempers. The character is quick to anger, and what he cannot deal with face- to- face can often frustrate him to the point of rage.