True Aim |
1 |
Mandalorian Background |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
Stalker |
2 |
Survivalist |
Add 1 blue boost die per rank of Stalker (2) to all Stealth and Coordination checks. |
Swift |
1 |
Survivalist |
Do not suffer usual penalties for moving through difficult terrain. |
Expert Tracker |
1 |
Survivalist |
Remove 1 black setback die per rank (1) of Expert Tracker to find tracks or track targets. Decrease time to track a target by half. |
Outdoorsman |
1 |
Survivalist |
Remove 1 black setback die per rank (1) of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
Toughened |
2 |
Survivalist |
Gain +2 wound threshold per rank (2). |
Enduring |
1 |
Survivalist |
Gain +1 Soak per rank (1). |
Dedication |
1 |
Survivalist |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Agility) |
Hunter |
1 |
Survivalist |
Add 1 blue boost die per rank of Hunter to all checks when interacting with beast or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter. |
Soft spot |
1 |
Survivalist |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. |
Natural Outdoorsman |
1 |
Survivalist |
Once per session, may re-roll any 1 Resilience or Survival check. |
Blooded |
1 |
Survivalist |
Add 1 blue boost die per rank of Blooded to all checks to resist or reover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1. |
Heroic Fortitude |
1 |
Survivalist |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |