Edge of the Empire
| Threshold | 11 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 2 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown, Stun Setting |
Damage1 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead | 1 | Remove a setback die per rank of gearhead from mechanics checks. Halve the credit cost to add mods to attachments. | |
| Redundant Systems | 1 | Once per session, may take a Redundant Systems action; make an easy mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. | |
| Solid Repairs | 2 | This character repairs +1 hull trauma per rank of Solid Repairs whenever they repair a starship or vehicle. | |
| Enduring | 1 | Gain +1 soak. | |
| Bad Motivator | 1 | Once per session, may take the Bad Motivator action; make a hard mechanics check to cause one targeted device to spontanenously fail. | |
| Contraption | 1 | One per session take a Contraption action; make a hard mechanics check to fashion a device to solve the current problem using just the tools and parts on hand. | |
| Natural Tinkerer | 1 | One per session, may re-roll any Mechanics check. |