Kaelyn Taree by csharpe90

Species
Mirialan
Career
Jedi
Specializations
Padawan, Knight, Ataru Striker
System
Force and Destiny

0
Threshold 0
Current 0
Threshold 0
Current 0
Ranged 0
Melee 0

Characteristics

2
4
3
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Double-Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 3
Damage
6
Critical
2

0
500
61

Weapons & Armor

Double-bladed lightsaber

Personal Gear

Concealing Robes

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 RotS 27 Once per round, draw or holster a weapon or accessible item as an incidental.
Well Rounded 1 RotS 27 Pick any 2 skills. They permanently become Career skills. [Knowledge (Core Worlds) & Knowledge (Warfare)]
Sense Danger 1 RotS 27 Once per session, remove up to 2 setbacks from any 1 check.
Force Rating 1 RotS 27 +1 Force Rating
Researcher 2 RotS 26 Remove one setback per rank of Researcher from Knowledge checks. Researching a subject takes half the time.
Sense Emotions 1 RotS 26 Add one boost to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Jump Up 1 FaD 87 Once per round, may stand up from prone as an incidental.
Ataru Technique 1 FaD 87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Conditioned 1 FaD 87 Remove one setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Dodge 1 FaD 87 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number.
Reflect 2 FaD 87 When hit by a ranged attack, suffer 3 strain to reduce the damage by 2 plus ranks in Reflect.
Parry 1 FaD 87 When hit by a melee attack, suffer 3 strain to reduce the damage by 2 plus ranks in Parry.
Hawk Bat Swoop 1 FaD 87 Take the Hawk Bat Swoop action: Perform a Lightsaber (Agility) combat check against a target within short range, adding Force die no greater than Force rating. Spend 1 Force point to engage target and 1 Force point to add advantage to the check.

Force Powers

Force Rating
2
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
Upgrade Effect
Basic The user may spend Force points to gain vague hints of events to come, up to a day in his personal future.
Power
Enhance
Description
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities.
Upgrade Effect
Control When performing a Force Leap, the user may jump vertically in addition to jumping horizontally.
Control Take a Force Leap action. Make an Enhance power check. User may spend Force points to jump horizontally to any location in short range.
Basic When making an Athletics check, may make an Enhance power check as part of the pool. User may spend Force points to gain success or advantage (user's choice) on the check.
Range Spend a Force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Control The user may perform Force Leap as a maneuver instead of an action.
Control Enhance may be used with the Coordination skill.
Control Enhance may be used with the Piloting (Planetary) skill.
Control Enhance may be used with the Piloting (Space) skill.
Control Ongoing effect: May commit one Force die to increase Agility characteristic by 1 (to a maximum of 6).
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

When influencing emotional states, only Light side points may be used to elicit positive emotions, and only Dark side points may be used to elicit negative emotions. Neutral feelings such as confusion may use either Light or Dark force points.
Upgrade Effect
Control The user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends Force points and succeeds on the check, they can force the target to adopt an emotional state or believe something untrue lasting for 1 round or 5 minutes.
Basic The character may spend Force points to stress the mind of one living being they are engaged with, inflicting 1 strain
Power
Move
Description
The Force user may move small objects via the power of the Force.
Upgrade Effect
Basic The user may spend one Force point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Strength 1 Spend a Force point to increase the silhouette able to be targeted equal to Strength upgrades purchased.
Range 1 Spend Force points to increase power's range by a number of range bands equal to Range upgrades purchased.

Background

Following her survival of Order 66 and the fall of the Jedi Order, Master Kaelyn Taree embarked on a journey of self-imposed exile, seeking refuge and solace in the remote corners of the galaxy. As she wandered, she kept a watchful eye for any signs of potential Force-sensitive individuals who could benefit from her guidance.

On a planet plagued by Imperial oppression, Master Taree sensed a disturbance in the Force, a flicker of latent power emanating from a small resistance safe house. Drawn by the presence of those strong with the Force, she cautiously approached the hidden refuge, her lightsaber concealed and her intentions pure.

Inside, she discovered a wounded Ha-Vessa-Lin, tending to Jax, who displayed glimpses of untapped Force potential. Recognizing their plight and the shared trauma that bound them, Master Taree extended a compassionate hand, offering her assistance and guidance to the two individuals who had already endured so much.

Intrigued by their potential and sensing a deep connection between them, Master Taree revealed her identity as a former Jedi and survivor of Order 66. She spoke of the Jedi teachings, the Force, and the path of self-discovery and enlightenment. Recognizing their innate abilities, she offered to train them in the ways of the Force, helping them unlock their hidden potential and harness their skills to resist the oppressive Empire.

With a mix of relief and hope, Jax and Ha-Vessa-Lin accepted Master Taree's offer. Under her mentorship, they began their training, delving into the mysteries of the Force and honing their skills as they forged a new bond, one that would form the foundation of their found family.

From that point forward, Master Taree became a guiding light for Jax and Ha-Vessa-Lin, teaching them not only the ways of the Jedi but also the importance of compassion, resilience, and the pursuit of justice. Together, they would embark on a journey of self-discovery, facing the challenges of the galaxy and standing against the darkness that threatened to consume it.

Motivation

Morality

Description

Other Notes

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