Theo Orathar by Myst

Species
Echani
Career
Engineer
Specializations
Saboteur
System
Age of Rebellion

4
Threshold 14
Current 1
Threshold 14
Current 2
Ranged 0
Melee 0

Characteristics

2
3
2
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, viscious 2
Damage
+1
Critical
2
Frag grenade (4)
Range
Short
Skill
Ranged: Light
Blast 6, limited ammo 1
Damage
8
Critical
4
Shaped Thermal Grenade (2)
Range
Short
Skill
Ranged: Light
Breach 2, limited ammo 1, vicious 5
Damage
20
Critical
2
Entrenching tool
Range
Engaged
Skill
Melee
Damage
+2
Critical
4
Blaster Carbine
Range
Medium
Skill
Ranged: Light
Stun
Damage
9
Critical
3
Foamcast bomb (mechanics)
Range
Short
Skill
Blast/ensnare4, inferior, prepare 2
Damage
4
Critical
5
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
7
Critical
3

0
100
110
17/18

Weapons & Armor

armor carries an integrated comlink, tox-filters (remove 2 setback from resisting aerosol effects) and an integrated glow rod

Carbine: Environmental adaptation kit, Czerka H9 Pistol Grip (Weapon skill changes to Ranged (Light), but add 1 setback dice to any combat checks while firing the weapon one-handed. Weapon range becomes Medium (if longer). )

Armor: Personal Vibrosaw(900c)

Other: concealed climbing cord(100c), Grenade Cling(70c x 4, 240c), Load Bearing Gear(100c)

Vibroknife: serrated edge (50c)

Personal Gear

Laminate Armor x1 (hp 3)
Vibroknife x1 (hp 2)
Stimpack x4
Frag grenade x2
Stimstick x2 (-1 setback to stay awake/notice things when fatigued, end of encounter suffer 1 strain)
Athakam Medtech Emergency Medpac x1 (enc+2, med checks no pen, 1 rank med)
“Survivalist” mess kit x1
Degan Explorations Synthrope x1
Entrenching tool x1 (enc +1)
Imperial Army Canteen x1 (enc+1)
Imperial Army Field Rations x2
MK. III modular backpack with 6 additional pockets (in total increases encumbrance by 8) x1
Load bearing gear x1 (encum +3)
Blaster carbine or blaster rifle x1 (carbine, enc+1, hp 4)
Frag grenade x2
Shaped thermal grenade x2
Mine detector x1 (hard comp/average vig, reveal all mines/explosive devices in medium range)
Foamcast x1 (enc+1, 1boost repair structures/veh hulls. Hard mech check, imp explosive)
Demolitions toolkit x1 (enc+4, toolkit, 4adv to remove despair)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resolve 1 AoR 87 -1 involu. strain/rank
Second Wind 2 " " 1/encounter, regain strain=rank
Grit 2 " " +1 strain/rank
Rapid Recovery 1 " " +1 strain recover/rank after encounter
Powerful Blast 1 " " +1 Blast damage/rank
Toughened 1 "" +2 wound thresh

Background

Motivation

Duties

Description

Other Notes

Return to Top