curved hilt, 4 HP - Breach 1, Sunder, Vicious 1, +1 dark side point to any force power check
Damage
6
Critical
2
0
310
260
8
Weapons & Armor
- heavy clothing: +1 soak
+3 soak otherwise
- Liquidsilver L7 Light Blaster Pistol: Add 2 setback dice to Perception checks to notice the pistol stashed aboard a starship.
Personal Gear
- earbud comm
- rim excursions military belt pouch: Hold 2 items with encumbrance 0. May be drawn as an incidental.
- mem stic
- stimpack x1 (x1 in belt pouch)
- emergency medpack
- blaster pistol
Assets & Resources
Critical Injuries & Conditions
+1 conflict
22 Morality
Talents
Name
Rank
Book & Page
Description
Amphibious
0
May breathe underwater without penalty and never suffer movement penalties when swimming.
Uncanny Senses
1
Add one boost die per rank to all perception checks
Secrets of the Force
1
Knowledge (lore) and Lightsaber become career skills
Uncanny Reactions
1
Add one boost die per rank to all vigilance checks
Sense Emotions
1
Add one boost die to sense
Quickdraw
1
Add one boost die per rank to attacks against targets that have not acted yet
Parry
1
When hit by a melee attack, take 3 strain to reduce damage by 2.
Reflect
1
When hit by a ranged attack, take 3 strain to reduce damage by 2.
Disorient
1
After hitting with combat check, may spend two advantage to disorient target for number of rounds equal to ranks in disorient.
Prey on the Weak
1
Add +1 to hits on disoriented targets for each rank.
Grit
2
Gain +1 strain threshhold
Force Powers
Force Rating
2
Power
Harm
Description
This power reflects a Force user's capacity to manipulate the living energy in things around him. It is the individual's choice, however, whether to use this gift to help others flourish, binding their injuries and making them whole, or to steal their vital essence, ripping the life from them to watch as they wither and die.
Upgrade
Effect
Base
Spend one generated force point to inflict a number of wounds equal to intellect (ignoring soak) to an engaged living target. +1 conflict
Range - 1
Add a range band equal to the number of range upgrades purchased (short range)
Power
Move
Description
Many Force users develop the ability to shift objects without physically handling them, moving matter with the power of the mind. Those with a modicum of training in the skill can cause small objects to slowly and painstakingly rise, fall, or travel in space. True masters of the Force are rumored to be able to hurl starships about or juggle heavy crates in the air. Other applications of the power allow for Force users to manipulate control panels or computer keyboards at a distance. There is thought to be no limit what a Force user could move with the application of enough concentration.
When moving items, the default speed is slow and deliberate, not fast enough to inflict injury or accurate enough to allow for fine manipulation.
Upgrade
Effect
Base
The force user can move small objects using the power of the force. Spend one generated force die to move an object of silhouette 0 to the maximum range (default range: short).
Control - 1
Hurl objects with ranged attack check + move power check = deal damage 10x silhouette
Strength - 2
Add to silhouette size equal to the number of strength upgrades purchased (silhouette 2)
Range - 1
Spend 1 force point to increase the range by a number of range bands equal to upgrades.
Power
Sense
Description
This force power may be used by an individual to feel what others feel and sense the presence of living beings.
Upgrade
Effect
Base
Spend a generated force die to sense all living things in a short range
Or Spend one generated force die to sense the current emotional state of one living thing with which I am engaged.
Power
Seek
Description
The Force user casts out with his mind's eye, searching for something lost, concealed, or forgotten. While countless different Force traditions across the galaxy have attached different practices and techniques to this power, from tribal cultures that use it to hunt prey-beasts to orders of assassins who seek out any who defy their orthodoxy, the basic ability remains the same: those who follow pathways of the Force can track down anything or anyone, regardless of the distance or eons that separate them from their quarry.
Upgrade
Effect
Base
Spend two generated force die to gain general location or direction of a person or object one knows, regardless of distance.
Or spend a generated force die to succeed on an average vigilance or vigilance vs. discipline check to see through an illusion.
Background
Motivation
Morality
Description
Other Notes
Basic Lightsaber - Curved Hilt, HP 4
Corrupted Crystal:
Base Modifier: Damage +6, Critical Rating +2, Breach +1, Vicious +2, Sunder Quality. Add 1 dark force point to any force power check.