Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 5 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Disruptor pistol |
RangeShort |
SkillRanged: Light |
|
| Critical injury rating +40 (Vicious 4) |
Damage10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead | 1 | Core 89 | Remove setback dice per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
| Redundant systems | 1 | Core 89 | Once per session, may take a Redundant Systems action; make an Easy (4) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |
| Solid repairs | 2 | Core 89 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
| Contraption | 1 | Core 89 | Once per session, take Contraption action; make a Hard (444 ) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
| Natural tinkerer | 1 | Core 89 | Once per session, may reroll any 1 Mechanics check |
| Toughened | 2 | Core 89 | Gain + 2 wound threshold |
| Fine tuning | 1 | Core 89 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. |
| remove or install a restraining bolt | 1 | When using a tool for removing or installing a restraining bolt to remove or install a restraining bolt you may update one green dice to a yellow dice. | |
| Enduring | 1 | Core 89 | Gain + 1 soak value. |
| Bad Motivator | 1 | Core 89 | Once per session, may take a Bad Motivator action; make a Hard (444 ) Mechanics check to cause one targeted device to spontaneously fail. |
| Hard Headed | 1 | Core 89 | When staggered or disoriented, perform the Hard Headed action; make a Daunting (4444) Discipline check to remove status. Difficulty reduces per rank of Hard Headed. |