Cleaning Robe: has a soak of 3 and defense rating of 1 for melee. It has the ability "seclude" with the robe over your face (you can see through it) you add two blue Dice to rolls resisting effects to the eyes i.e. blinding light or dirt and dust.
Boot wraps
Personal Gear
Broken holo-disc
2 Smooth Kyber Crystals (Red and Blue)
Boot Wraps
Light sabe has a stone-Kyber core. Blade is grey like stone with big flashes of Blue throughout it.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Fortitude
5
Custom
Increase Wound and Strain Threshold by 1 per rank of Fortitude.
Pounce
2
Custom
As a reactionary action, may suffer 2 strain to leap a number of range bands away, equal to ranks in Pounce
Defensive Expert
5
Custom
Suffer 3 strain, reduce incoming damage by four plus ranks in Defensive Expert.
Saber Throw/advanced
3
Force talent. The character may take the Saber Throw action, making a Lightsaber combat check as a ranged attack at one target within medium range, adding Force dice no greater than their Force rating to the check. The character must spend a Force point and succeed on the check to hit their target; they may spend a Force point to have their weapon return to their hand after resolving the attack. When performing the Saber Throw action, the character can choose a target within long range. If the character does so, [they] must spend two Force points to have the weapon return to [their] hand.
Constuct
3
Roll a HARD leadership check combined with a force check. If successful, you may imbue a group of zero size objects to aid in battle. They have 10 wounds and 2 soak. Basic attack of 2 green brawl dice, using fists or equal appendage. May create up to, and equal to your rank in Construct, a group of minions.
Defensive Circle
1
While wielding a lightsaber, the character may take the Defensive Circle action, making a Hard Lightsaber (Intellect) check. If successful, the character plus one ally per success result within short range gains ranged and meleed defense X until the beginning of the character's next turn. X equals 1, plus 1 for every two advantage results.
Force Powers
Force Rating
Power
Move
Description
The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade
Effect
Range
Spend force to increase power’s range by a number of range bands equal to range upgrades purchased.
Power
Protect
Description
The user makes a Protect power check and rolls an Average ( ) Discipline check as part of the pool. Spend to reduce damage from an
energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per . Dark side Force users may only protect
themselves.
Upgrade
Effect
Control 2
Spend advantage to gain defense equal to advantage spent.
Strength 2
Spend force to decrease damage or add damage equal to ranks of Strength purchased
Range 2
Spend 2 force to increase power’s range by a number of range bands equal to Range upgrades purchased.
Power
Heal
Description
(Light side Force user only): Spend force die to heal a number of wound equal to Intellect from an engaged living creature (including user).
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend to sense all living things within short range (including sentient and non-sentient beings).
The user may spend to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control 2
Ongoing effect: Commit one force die . Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control 1
Spend a force. The Force user senses the current thoughts of one living target with whom he is engaged.
Power
Unleash
Description
: The user makes an Unleash power check as ranged attack and rolls an Average ( ) Discipline check for difficulty. If check succeeds and
spends , the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade
Effect
Range 2
Spend 2 force to increase power’s range by a number of range bands equal to Range upgrades purchased.
Strength 2
Spend force to decrease damage or add damage equal to ranks of Strength purchased
Control 2
Spend advantage to inflict one strain on the opponent.
Background
The daughter of Dimes. Time dilatation; she is around 25 years old. The Cleanser took her in as his own. She has a relationship with Ba-ron Umber like a very protective lover, but they are not lovers. Just the feel of such. They are both defenders of Peace. They are aware that something has happened to the cleanser, as he warned them he would not be coming back. She has forgotten Dimes is her dad.