|
Biggest Fan |
1 |
|
Once per session, may take a Biggest Fan action; make a [B]Hard ([DI][DI][DI]) Charm check[b] to turn one NPC into the character's biggest fan. |
|
Body Guard |
2 |
|
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the protected character by that number. |
|
Captive Audience |
1 |
|
Once per session, may make a Hard ([DI][DI][DI]) Charm or Deception check to captivate a group of people with a performance. On Success, add [FA] to checks made by audience for the duration of the performance. May spend [TR] to add [FA][FA] instead. |
|
Center of Attention |
1 |
Performer Respecialization |
While making a social or performance check before a gathering or audience, may suffer 2 strain to gain [TR] on success or [DE] on failure.[BR] [See Long Text] |
|
Congenial |
1 |
|
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial. |
|
Coordination Dodge |
1 |
|
When targeted by a combat check, may spend 1 Destiny Point to add [FA] equal to ranks in Coordination to check. |
|
Deceptive Taunt |
1 |
|
Once per session, may make Deceptive Taunt action. Make opposed Deception check tarteging one NPC within medium range. If successful, the NPC must attack the character during its next turn. If used outside of combat, at the GM's discretion, the NPC can choose to perform a non-legal attack if the situation warrents it. |
|
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Distracting Behavior |
3 |
|
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPC's suffer [TH] on checks. Range increases with additional ranks. |
|
Dodge |
1 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Grit |
1 |
|
Gain +1 strain threshold (+1 total) |
|
Immovable |
1 |
|
Dowutins who suffer the immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental suffer 3 strain to avoid the effect. Dowutins that are of silhouette 2 suffer only 1 strain. |
|
Intense Presence |
1 |
|
Spend 1 Destiny Point to recover strain equal to Presence rating. |
|
Lighten the Mood |
1 |
|
When recovering at the end of an encounter, may roll [B]Average[DI][DI] Charm[b] check. On Success, allies equal to Presence add [SU] to their recovery rolls. The character may spend [AD][AD] to have an affected ally add an additional [SU]to their check, and may spend [TR] to recover the same number of strain as one affected ally. |
|
Side Step |
1 |
|
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
|
Toughened |
3 |
|
Gain +2 wound threshold (+6 total) |