Given Name: Jakys = Ingenious
family name:Tereez = Twilight, dusky
clan Suffix: yka = Yk
Hutt: Dreegu the Hutt. (young hut, aging before his time, "wants to be known as a fair and trustworthy merchant")
Somewhere out in the middle of nowhere on the insignificant desert world of Tatooine is the town known as Mos Oostra, where Dakra the Hutt dwells in her shitty little compound.
She likes to think she specialises in information, and perhaps once she did, but back on Nar Shadda she let her ambitions get the better of her and stuck her blubbery snout where it didn't belong. These days, she's near the bottom of the pecking order and prefers to stay away from Nal Hutta and its infamous Smuggler's Moon, instead slumming it in the territory of her distant relative, Jabba. He does not welcome her to his court, but would doubtless be furious if anybody killed her on his patch.
This brings us to the story of Nathan's character, a Klatoonian with an unusual independent streak, whose strong will drove him to earn freedom for himself and his small family. Not being dumb enough to stick around in Hutt Space, where his old master could have a change of heart, he cut a deal with Dakra, who traffics in secrets rather than souls and could use all the support she can get. She'd make sure his wife and kid would have paying work and wouldn't have to worry about the local crooks for as long as he sent her a little money now and then. The job she found them pays very little indeed, so they're going to need financial support, but it IS paying work and if they prove themselves, they might one day move up the ladder to something better.
Also in this town were Jakys, a bothan from Coruscant, and his droid buddy ANK-4-RA-7.
They'd made a deal with Dakra a little while back, which got Jakys temporary access to a source information he desperately needed: a holocron. With that, Jakys' potential could be honed into something useful, so he might have a chance if the agents of the Empire come for him. Unfortunately, that puts him debt to a Hutt, and while Dakra is currently in disgrace she's still got money, a bad temper and dirt on plenty of dangerous people, not least Jakys himself.
Jakys and RA-7 came to Mos Oostra to re-negotiate their payment plan to something more realistic and long-term. The cost of that turned out to be leaving RA-7 behind, where he could be subjected to a restraining bolt and put to work if Jakys didn't come through with the money.
Finally, we have Darin, the Corellian veteran and mercenary. Work's been shitty recently, so he found himself answering an ad put around by a café owner in Mos Oostra, who'd been having trouble with some of the guys from the local speeder track, where the townspeople spend their days off watching flying hunks of scrap crash into each other.
All this comes together when the idiots from the track start harassing people, demanding to know who owns the "lucky little girl". Turns out Nathan's character's little daughter has been guessing things about the speeder races: Who'll win, who'll crash, even who'll show up to watch. She's never wrong.
Jakys, RA-7 and Darin are the only people around who understand what this means and everybody pitches in to get the morons to back down. They were never much of a threat to begin with, but the event gets the three of you talking, and thus reveals a shared need for money. Is it possible that the force has brought you together? Does that even matter if there are credits to be made regardless?
Having met, the three of you put together the last of your cash, went to Nar Shadda, where you've all been before, and bought a ship of your own, planning to take whatever work needs doing.
One of you knows the owner of a tiny little bar called The Hole. People go to her when they want something done discretely, and she finds the people to do it for them. This time it's you, and if you're interested, you should meet the client in her bar tonight.
Jakys's Log,
Day one, Nar Shadda.
We finally arrived at Nar Shadda. It reminds me a bit of home, without the better looking parts. Still, it was good to feel the ebb and flow of city life again, even if I don't have the guys covering my back.^ The company on our new ship, the Gilded Saber, I find a bit lackluster. They don't make great conversationalists.
The corellian, Darin Antares, occasionally talks about his past honor and duty, but he is certainly an aggressive mercenary now. Oh, he keeps his blaster on stun, but that doesn't keep him from firing first and asking questions later, if he even remembers to.
Then there is the klatoonian, Dembay. Stout and brawny are apt descriptions, although apparently he isn't all muscle. Somehow this guy is our ship's pilot and navigator, a thought that doesn't bring much comfort, honestly. That said, he may be more blood thirsty then the corellian. You saw the slug thrower he carries around like a real rifle, he has no compunctions about using it. Those don't have any sort of stun setting, keep in mind.
The ship itself has obviously seen better days, but it looks dependable enough, I hope they don't keep me in those small vents fixing things all the time. I really have better things to do if I am going to get you away from Dakra any sooner, piece of hutt drek. After squaring away our ship and few remaining credits, we headed to a rundown slum-bar called "The Hole" where our job contact was supposed to be. Our new friends apparently knew the bar tender, and we found the contact easy enough. I'm sure I don't need to describe the transaction. Vague and mysterious contact gives a shit paying job, no questions asked. Obviously, we had no choice but to take the job or Dakra would lose her slime crusted mind. I didn't expect what happened immediately after.
Three guys walked into the bar with weapons drawn. Before the Klatoonian could finish his sentence, I think he was saying something like "not our fight," the corellian had somehow pointed his blaster rifle and unloaded several stun rounds at them. The Klatoonian put several holes in them as well with his slug rifle, decidedly not stun. While I was toppling a table for the contact and I to use as cover, one of the thugs ran out the door, leaving the wounded one to cover her? escape. Granted, that turned out to be an error on their part. One wounded thug against four guns is the type of math you used to lose your mind at the guys over, apparently it's a common error in hutt space.
Once I got my hands on one of their communicators, it wasn't exactly hard to figure out the last thug took an ambush position on the front door. The corellian practically ran out the front door to confront them, carrying a stunned thug on one shoulder! it didn't take long for the vandalism and gun fire to end. The thugs left several shit swoops we helped ourselves to, and packed them away onto the ship.
After picking up our contact, we took off planet side for our mystery crate. Of course, we ran into more trouble at the docks. The contact said he paid our docking fees, but of course that meant just about as much as it does anywhere else in hutt space. Thankfully I remembered the name of the local hutt, and was able to banta shit our way past the fee. I guess they didn't believe me that much though, as they asked to search our cargo immediately after. "Random cargo inspection" my fuzzy ass. You would swear the other two had never dealt with a corrupt cargo master before. I had to rush one of the swoops out as a bribe just to get him to leave the crate alone. Part of the deal was the crate had to avoid being opened or scanned, and I seemed to be the only one to remember that.
Thankfully, we got off planet without another hitch, unless we are being tailed as I write this. -sounds of someone speaking in the background- Right, something is up with the guy who gave us this job. I'll just end this here.
Day Two, Ryloth
Another dry-hot hell hole, Ryloth.
I'm not sure I like what we were hauling in that crate. I can certainly see why we were told no scans, searches, or questions. Turned out to be a small hutt in there with a hole in him the size of a thrantcil, and an even bigger blaster rifle. When he 'announced' his presence, you know the way self-important people always feel they need to, he talked to us about how happy he was about our job and how we can expect more high paying work in the future. At least that is what Darin said, you know I don't speak hutt. Either way, the hutt did pay us a lot more then the original agreed on amount. The klatoonian kept referring to the hutt and our contact as "boss" from that point. I seriously hope we don't end up further intrenched in hutt drek, what we have now is bad enough.
When we did finally make it to Ryloth, the hutt and his lackey left in a rather luxurious speeder. I guess crime lords also try to hide in style, which of course was as effective as you can imagine. We walked around town for a bit, trying to get a feel for the area. I can't tell you about its night life, but during the day the place is pretty much dead. But more importantly, when we did get back to the ship port, we saw this strangely enthusiastic slug-person. Maybe you can tell me what he was when I see you next. This slug-person wanted to hire us to do a job, but the klatoonian told him to meet us later at some diner or something. I didn't actually go.
Just as we were heading back from the ship, a pair of the locals showed up. They immediately started asking questions about our cargo. It was obvious the twi'lek knew we just hauled a hutt in, and he wanted to know as much as possible. Well, you know me. I just told him we transported in ship insulation, and didn't have any idea what he was talking about. The others agreed, and eventually the twi'lek left. Of course we knew at that point a slight change in plans was required.
The corellian and klatoonian went to meet the slug while I stayed behind to baby sit the ship. Unsurprisingly the local color returned, this time with backup and blaster rifles. There were four of them in total, the first two and then two new guys. Not that I was particularly bothered, I had locked the ramp and was sitting on a turret waiting for them to show up. We didn't exchange fire or anything though, instead I just turned on the comms and we chatted a bit more. I found out this guy was a lackey for some local crime lord, and he was concerned about the hutt we brought in. He probably was afraid of competition from a hutt, and he is probably right. Since he already knew pretty much everything I did about the hutt, I told him as much. I think he liked my approach though, I was able to get a communicator frequency out of him. Might not hurt to have a person who can offer paying jobs that doesn't work with hutt. That said though, I did let the others know what I found out when the got back.
The others clearly feel better about the hutt then I do, they immediately called up the hutt's lackey and told him about who was looking for him. Then they told me about the job they accepted from that slug. He lost some friend way out there on bespen, and wants us to go check on him. I think the guy is either dead or trying to get away with cash, that slug is quite annoying. Still, the vote is two against one, we are checking on his friend. We just have a bit more to do in port before we leave. I wonder if the Twi'leks will still be in charge when we get back, or if this will become a hutt planet. Oh! I almost forgot, I do have good news. Working off of my notes, I managed to recreate an emitter! Shame I can't show it off, I worked pretty damn hard on it and can't wait to practice with it. I think I'll leave off on that good news for today.