Jakys Tereez'yka by Xaer

Species
Bothan
Career
Sentinel
Specializations
Artisan, Shien Expert
System
Force and Destiny

2
Threshold 11
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

TT24 Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Shoto Hilt (training Emitter)
Range
Engaged
Skill
Lightsaber
Accurate 1, Stun
Damage
5
Critical
-
Vibro-Knife
Range
Engaged
Skill
Melee
Peirce 2, Vicious 1
Damage
+1
Critical
2

20
290
2048
6+1

Weapons & Armor

(1)Shoto Handle
(1)Vibro-Knife
(1)TT24 Holdout Blaster

(1)Heavy Clothing

Personal Gear

(-)Utility Belt (+1 Encumbrance)

(2)Slicer Gear
(0)Commlink(handheld)
(0)Restraining Bolt
(0)Hand Scanner
(1)Glow Rod
(1)Bacta (Liter)
(0)Scanner Goggles.

Assets & Resources

Notes and Memories of a holocron

Dreegu the Hutt and Talon the Duros(Fixer?)
Rallik the Twi'lik (fixer?/mob guy)

Hartada, (old jedi?)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor (rank 1) Edge of the Empire 133 [Ranked 1] Remove ■ per rank from skulduggery and deception checks.
Street Smarts Force and Destiny 156 [Ranked 1] Remove ■ per rank from Streetwise and Knowledge(Underworld) checks.
Mental Tools Force and Destiny 147 [Force Talent] Always count as having the right tools for mechanics checks.
Fine Tuning Force and Destiny 143 [Ranked 1] Repairing system strain repairs an additional strain per rank.
Solid Repairs Force and Destiny 156 [Ranked 1] Remove Repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank.(only bought 10 point version so far)
Technical aptitude Force and Destiny 153 [Ranked 1] Reduce the amount of time computer related tasks take by 25% per rank.
Shien Technique Force and Destiny 151 [Force Talent] When making a lightsaber skill check, use Cunning instead of Brawn.
Imbue Item Force and Destiny 145 [Force Talent][Maneuver] suffer 1 strain and spend 1 (FR) choose. (weapon damage +1, -1 advantage cost for crits or abilities, +1 to melee or ranged armor, -2 encumbrance] suffer 1 strain per turn per (FR)
Side Step Force and Destiny 151 [Ranked 1][Maneuver] suffer strain no greater then ranks. Until next turn upgrade difficulty of ranged attacks by amount of strain.

Force Powers

Force Rating
1
Power
Move (302)
Description
Can move smaller objects with the force. May spend dark/light to move one object of silhouette 0 that is within short range up to maximum range
Upgrade Effect
Range [Rank 1] Spend Force to increase power's range by a number of range bands equal to Range upgrades purchased
Strength [Rank 1] Spend Force to increase silhouette able to be targeted equal to Strength Upgrades purchased.
Control [Rank 1] Can hurl objects to damage targets, by making a Ranged Combat check combined with a Move power check. Deal damage equal to 10 times silhouette.
Control [Rank 2] Can pull objects out of secure mountings or out of an opponent's grasp.
Control [Rank 3] Can make fine and precise manipulations of an object as though it were held.

Background

Jakys Tereez'yka was born and raised in the jewel of the empire, Coruscant. The Empire's Xenophobia makes life hard there for the wrong species, and Bothans were no exception. His parents "relocated" , Jakys was responsible for taking care of himself at a young age, but not for long.
After taking up with one of the planets many gangs skirting the works, he made a living keeping things running and occasionally helping to knock over cargo transports. It was from one of these transports that Jakys found a heavily damaged ANK-4-RA-7. After a long series of repairs and the removal of a restraining bolt, Jakys continued to upgrade his new companion to better suit their new life. Running in Coruscant, they quickly became a recognized pair and began to gain influence together. Until their gang was cleaned out by Empire enforcers.
After their escape into a neighboring gang's territory, ANK-4-RA-7 warned Jakys that he matched a known identification protocol for possible force sensitivity. Lacking shelter and any remaining ties to Coruscant, Jakys heeded ANK-4-RA-7's warning and hopped on the first ship heading out of the Core Worlds. On the way, they discussed their next best move. At ANK-4-RA-7's insistence, Jakys sought information on force training as subtly as he could. It wasn't long until a hutt agent caught him unaware, and offered him a deal he couldn't refuse. Give Dakra the hutt what amounts to a blank check in trade for a force user's holocron, or be turned over to the Empire for a bounty. With no room to negotiate and a heavy blaster in his face, Jakys agreed. Despite the crippling position the two now found themselves in, Jakys and ANK-4-RA-7 learned as recorded as much as they could from the holocron before it was taken back from them.
With a new foundation to learn on, the duo made for Mos Oostra in hopes of negotiating a deal less akin to slavery. When they finally arrived, however, Jakys learned that ANK-4-RA-7 had already negotiated away all his assets, including himself, to give Jakys a chance to pay off their debt.

Motivation

Ambition: Freedom
To Jayks, telling him what to do without a good reason is the same as telling him you can make him.
Family: Protocol Droid ANK-4-RA-7
While a few of ANK-4-RA-7's data records in service to the empire have become corrupt over the years, the memory of being tossed out of a T4-A shuttle just before breaking atmosphere has been embedded into his logic circuits. The scavengers that found him afterwards didn't even bother to fully reassemble him, trying to sell him off as is. Between the ANK-4-RA-7 series reputation, and his already compromised parts, he spent years deteriorating in price and condition on a shelf, destined for the recyclers.
Literally on his way to be scrapped, a gang of adolescences robbed the transport he was on for a portion of its cargo. With the loot divided up, ANK-4-RA-7 ended up in the hands of a young bothan tinker. It took the bothan months and quite a few credits to complete the reconstruction and retrofitting needed for his repairs. By the time it was complete, ANK-4-RA-7 was already a passable mechanic and even proficient with the basics of a blaster.
Years later, with the help of ANK-4-RA-7 and his imperial databank, the bothan was identified as a potential force user. Despite their best efforts, ANK-4-RA-7 calculated that the bothan's best chances of survival required RA-7 to give himself up as collateral. It was only halfway through ANK-4-RA-7's exchange with the hutt, that the bothan learned of the deal, however.

Morality

Curiosity : Obsession

Obligation: 25
10 Debt: (the hutt)
+5 Obligation, +1000c
+5 Obligation, +5xp

(party pay credits) 18089

2000
2000



Description

A little tall for a Bothan, Jakys stands at 1.7 meters in height, with a sandy yellow color. Dressed in heavier clothing(a heavy black jacket and trousers), Jakys appears unarmed, but a close search will reveal a vibro-knife and holdout blaster concealed on his person.

Other Notes

Given Name: Jakys = Ingenious
family name:Tereez = Twilight, dusky
clan Suffix: yka = Yk

Hutt: Dreegu the Hutt. (young hut, aging before his time, "wants to be known as a fair and trustworthy merchant")

Somewhere out in the middle of nowhere on the insignificant desert world of Tatooine is the town known as Mos Oostra, where Dakra the Hutt dwells in her shitty little compound.
She likes to think she specialises in information, and perhaps once she did, but back on Nar Shadda she let her ambitions get the better of her and stuck her blubbery snout where it didn't belong. These days, she's near the bottom of the pecking order and prefers to stay away from Nal Hutta and its infamous Smuggler's Moon, instead slumming it in the territory of her distant relative, Jabba. He does not welcome her to his court, but would doubtless be furious if anybody killed her on his patch.
This brings us to the story of Nathan's character, a Klatoonian with an unusual independent streak, whose strong will drove him to earn freedom for himself and his small family. Not being dumb enough to stick around in Hutt Space, where his old master could have a change of heart, he cut a deal with Dakra, who traffics in secrets rather than souls and could use all the support she can get. She'd make sure his wife and kid would have paying work and wouldn't have to worry about the local crooks for as long as he sent her a little money now and then. The job she found them pays very little indeed, so they're going to need financial support, but it IS paying work and if they prove themselves, they might one day move up the ladder to something better.
Also in this town were Jakys, a bothan from Coruscant, and his droid buddy ANK-4-RA-7.
They'd made a deal with Dakra a little while back, which got Jakys temporary access to a source information he desperately needed: a holocron. With that, Jakys' potential could be honed into something useful, so he might have a chance if the agents of the Empire come for him. Unfortunately, that puts him debt to a Hutt, and while Dakra is currently in disgrace she's still got money, a bad temper and dirt on plenty of dangerous people, not least Jakys himself.
Jakys and RA-7 came to Mos Oostra to re-negotiate their payment plan to something more realistic and long-term. The cost of that turned out to be leaving RA-7 behind, where he could be subjected to a restraining bolt and put to work if Jakys didn't come through with the money.
Finally, we have Darin, the Corellian veteran and mercenary. Work's been shitty recently, so he found himself answering an ad put around by a café owner in Mos Oostra, who'd been having trouble with some of the guys from the local speeder track, where the townspeople spend their days off watching flying hunks of scrap crash into each other.
All this comes together when the idiots from the track start harassing people, demanding to know who owns the "lucky little girl". Turns out Nathan's character's little daughter has been guessing things about the speeder races: Who'll win, who'll crash, even who'll show up to watch. She's never wrong.
Jakys, RA-7 and Darin are the only people around who understand what this means and everybody pitches in to get the morons to back down. They were never much of a threat to begin with, but the event gets the three of you talking, and thus reveals a shared need for money. Is it possible that the force has brought you together? Does that even matter if there are credits to be made regardless?
Having met, the three of you put together the last of your cash, went to Nar Shadda, where you've all been before, and bought a ship of your own, planning to take whatever work needs doing.
One of you knows the owner of a tiny little bar called The Hole. People go to her when they want something done discretely, and she finds the people to do it for them. This time it's you, and if you're interested, you should meet the client in her bar tonight.

Jakys's Log,
Day one, Nar Shadda.

We finally arrived at Nar Shadda. It reminds me a bit of home, without the better looking parts. Still, it was good to feel the ebb and flow of city life again, even if I don't have the guys covering my back.^ The company on our new ship, the Gilded Saber, I find a bit lackluster. They don't make great conversationalists.
The corellian, Darin Antares, occasionally talks about his past honor and duty, but he is certainly an aggressive mercenary now. Oh, he keeps his blaster on stun, but that doesn't keep him from firing first and asking questions later, if he even remembers to.
Then there is the klatoonian, Dembay. Stout and brawny are apt descriptions, although apparently he isn't all muscle. Somehow this guy is our ship's pilot and navigator, a thought that doesn't bring much comfort, honestly. That said, he may be more blood thirsty then the corellian. You saw the slug thrower he carries around like a real rifle, he has no compunctions about using it. Those don't have any sort of stun setting, keep in mind.
The ship itself has obviously seen better days, but it looks dependable enough, I hope they don't keep me in those small vents fixing things all the time. I really have better things to do if I am going to get you away from Dakra any sooner, piece of hutt drek. After squaring away our ship and few remaining credits, we headed to a rundown slum-bar called "The Hole" where our job contact was supposed to be. Our new friends apparently knew the bar tender, and we found the contact easy enough. I'm sure I don't need to describe the transaction. Vague and mysterious contact gives a shit paying job, no questions asked. Obviously, we had no choice but to take the job or Dakra would lose her slime crusted mind. I didn't expect what happened immediately after.
Three guys walked into the bar with weapons drawn. Before the Klatoonian could finish his sentence, I think he was saying something like "not our fight," the corellian had somehow pointed his blaster rifle and unloaded several stun rounds at them. The Klatoonian put several holes in them as well with his slug rifle, decidedly not stun. While I was toppling a table for the contact and I to use as cover, one of the thugs ran out the door, leaving the wounded one to cover her? escape. Granted, that turned out to be an error on their part. One wounded thug against four guns is the type of math you used to lose your mind at the guys over, apparently it's a common error in hutt space.
Once I got my hands on one of their communicators, it wasn't exactly hard to figure out the last thug took an ambush position on the front door. The corellian practically ran out the front door to confront them, carrying a stunned thug on one shoulder! it didn't take long for the vandalism and gun fire to end. The thugs left several shit swoops we helped ourselves to, and packed them away onto the ship.
After picking up our contact, we took off planet side for our mystery crate. Of course, we ran into more trouble at the docks. The contact said he paid our docking fees, but of course that meant just about as much as it does anywhere else in hutt space. Thankfully I remembered the name of the local hutt, and was able to banta shit our way past the fee. I guess they didn't believe me that much though, as they asked to search our cargo immediately after. "Random cargo inspection" my fuzzy ass. You would swear the other two had never dealt with a corrupt cargo master before. I had to rush one of the swoops out as a bribe just to get him to leave the crate alone. Part of the deal was the crate had to avoid being opened or scanned, and I seemed to be the only one to remember that.
Thankfully, we got off planet without another hitch, unless we are being tailed as I write this. -sounds of someone speaking in the background- Right, something is up with the guy who gave us this job. I'll just end this here.

Day Two, Ryloth
Another dry-hot hell hole, Ryloth.
I'm not sure I like what we were hauling in that crate. I can certainly see why we were told no scans, searches, or questions. Turned out to be a small hutt in there with a hole in him the size of a thrantcil, and an even bigger blaster rifle. When he 'announced' his presence, you know the way self-important people always feel they need to, he talked to us about how happy he was about our job and how we can expect more high paying work in the future. At least that is what Darin said, you know I don't speak hutt. Either way, the hutt did pay us a lot more then the original agreed on amount. The klatoonian kept referring to the hutt and our contact as "boss" from that point. I seriously hope we don't end up further intrenched in hutt drek, what we have now is bad enough.
When we did finally make it to Ryloth, the hutt and his lackey left in a rather luxurious speeder. I guess crime lords also try to hide in style, which of course was as effective as you can imagine. We walked around town for a bit, trying to get a feel for the area. I can't tell you about its night life, but during the day the place is pretty much dead. But more importantly, when we did get back to the ship port, we saw this strangely enthusiastic slug-person. Maybe you can tell me what he was when I see you next. This slug-person wanted to hire us to do a job, but the klatoonian told him to meet us later at some diner or something. I didn't actually go.
Just as we were heading back from the ship, a pair of the locals showed up. They immediately started asking questions about our cargo. It was obvious the twi'lek knew we just hauled a hutt in, and he wanted to know as much as possible. Well, you know me. I just told him we transported in ship insulation, and didn't have any idea what he was talking about. The others agreed, and eventually the twi'lek left. Of course we knew at that point a slight change in plans was required.
The corellian and klatoonian went to meet the slug while I stayed behind to baby sit the ship. Unsurprisingly the local color returned, this time with backup and blaster rifles. There were four of them in total, the first two and then two new guys. Not that I was particularly bothered, I had locked the ramp and was sitting on a turret waiting for them to show up. We didn't exchange fire or anything though, instead I just turned on the comms and we chatted a bit more. I found out this guy was a lackey for some local crime lord, and he was concerned about the hutt we brought in. He probably was afraid of competition from a hutt, and he is probably right. Since he already knew pretty much everything I did about the hutt, I told him as much. I think he liked my approach though, I was able to get a communicator frequency out of him. Might not hurt to have a person who can offer paying jobs that doesn't work with hutt. That said though, I did let the others know what I found out when the got back.
The others clearly feel better about the hutt then I do, they immediately called up the hutt's lackey and told him about who was looking for him. Then they told me about the job they accepted from that slug. He lost some friend way out there on bespen, and wants us to go check on him. I think the guy is either dead or trying to get away with cash, that slug is quite annoying. Still, the vote is two against one, we are checking on his friend. We just have a bit more to do in port before we leave. I wonder if the Twi'leks will still be in charge when we get back, or if this will become a hutt planet. Oh! I almost forgot, I do have good news. Working off of my notes, I managed to recreate an emitter! Shame I can't show it off, I worked pretty damn hard on it and can't wait to practice with it. I think I'll leave off on that good news for today.

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