Threshold | 13 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 3 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DC-15 Long Rifle |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome 2, Pierce 1, Stun Setting |
Damage10 |
Critical3 |
|
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1 |
Damage8 |
Critical3 |
|
M-8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
|
Fragmentation Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 1 | Add boost per rank of Physical Training to Athletics and Resilience Checks | |
Command | 1 | Add Boost per rank of Command when making Leadership checks. Affected targets add Boosts to Discipline checks for the next 24 hours | |
Prime Positions | 2 | When this character or an ally in short range takes cover, they both increase their soak against ranged attacks by 1 per rank of Prime Positions until thy leave that cover. | |
Tactical Advance | 1 | The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn, the character and allies within short range may leave cover and continue to receive its benefits. | |
Field Commander | 1 | Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. | |
Improved Tactical Advance | 1 | The character may spend 2 Advantages form any check they make or 2 Threats from a combat check targeting them to perform the Tactical Advance incidental (as apposed to strain). | |
Improved Field Commander | 1 | Field Commander action affects allies equal to double Presence, and may spend a Triumph to allow one ally to suffer 1 strain and perform a free action instead. | |
Grit | 2 | Gain +1 strain Threshold |