Mal Sularen by piang

Species
Clawdite
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

3
Threshold 11
Current 0
Threshold 10
Current 0
Ranged 0
Melee 0

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Characteristics

2
3
2
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine (Sniper)
Range
Extreme
Skill
Ranged: Heavy
Damage
9
Critical
3

5
95
10

Weapons & Armor

Blaster Carbine
Adverse Environment Gear (Soak +1)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 (Assassin) Each rank of Grit increases a character's strain threshold by one.
Precise Aim 1 (Assassin) Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed their ranks in Precise Aim. They then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check.
Targeted Blow 1 (Assassin) On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to [their] Agility to one hit of a successful attack.
Stalker 1 (Assassin) The character adds a boost dice per rank of Stalker to [their] Coordination and Stealth checks.

Background

Middle Class Struggles:

Sometimes a character comes from modest, but comfortable conditions prior to entering a life of adventure. This broad category could include anything from a skilled technician, minor political official, professional soldier, or any other lifestyle that typically involves hard work—but with the pay to make it worthwhile.

Motivation

Freedom:

The character desires the freedom to do what they want. This could be a passion to overcome one or more of their current Obligations or to see others freed from the shackles of bondage and servitude in all its forms.

Obligations

Favor:

The PC owes a big favor. Perhaps officials looked the other way when they smuggled in goods, or a friend got them out of prison. Regardless, the favors are stacking up, and soon they're going to be asked to pay them back or return the favor. This favor may be called in a little at a time, prolonging the Obligation.

Description

As a child, Mal was sold to Teemo by her parents, in an attempt to pay off their debts. Teemo saw potential in Mal, and trained her for combat (specialising in assassination) all her life to help Teemo silently eliminate his enemies. However, this life wasn't fit for Mal. She wanted to be free and explore the universe, so she has been sneakily planning her escape from Teemo.

Other Notes

Special Abilities:

• Clawdites begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.

• Changeling: As an action, a Clawdite may suffer 3 strain and make an Average () Resilience check. If the Clawdite succeeds, they change their appearance to match that of a silhouette 1 character whom they have observed before.

• An observing character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character's likeness, mannerisms, or behavior. As always, the GM can add or for situational effects that might affect the check, such as if the Clawdite's garb does not match expectations or if the Clawdite has studied the impersonated individual's mannerisms closely.

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