Force and Destiny
| Threshold | 12 |
| Current | 3 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 4 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | X | 5 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Basic Lightsaber |
Range |
SkillLightsaber |
|
| Breach 1, Sunder |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Way of the Hawk-Bat Ataru Stance | 1 | F&D 87 | As a Maneuver, commit 1 Force Die. Suffer 1 strain every turn to maintain this ongoing effect: Once per round, take an Ataru Stance Maneuver as an incidental to gain one of three effects: Jung Su Ma: Receive a boost die if you took the Move Maneuver this turn to your next combat check Ton Su Ma: Target opponent recieves a setback die to their next combat check made against you if you moved this turn. En Su Ma: En Su Ma: Once an encounter you can roll a Force Die. Spend a Light side point to recover 1 strain. Spend a Dark side point to gain an advantage on your next check. |
| Jump Up | 1 | F&D 87 | Once per round, may stand from seated or prone as an incidental. |
| Ataru Technique | 1 | F&D 87 | When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
| Reflect | 1 | F&D 87 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
| Duelist's Training | 1 | F&D 87 | Add a Boost Die to Lightsaber, Brawl and Melee checks when engaged with one opponent |
| Parry | 2 | F&D 87 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Hawk Bat Swoop | 1 | F&D 87 | The character may take a Hawk Bat Swoop action, performing a Lightsaber (Agility) melee combat check against one target within short range and adding Force dice no greater than Force rating to the pool. The character may spend a Force point before resolving the success or failure of the check to engage the target immediately as an incidental, and may spend a Force point to add an advantage result to the check. If the character cannot move to engage the target, the attack automatically misses. |
| Saber Swarm | 1 | F&D 87 | Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check. |
| Conditioned | 1 | F&D 87 | The character removes a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
| Improved Ataru Stance: Falling Leaves | 1 | F&D 87 | Once per round, when you take the Move Maneuver, as an incidental you may commit up to 2 Force Die. Suffer 1 strain every turn for every Force Die committed to maintain one of these three effects. Jung Su Ma: Receive a two boost die this turn to your next combat check Ton Su Ma: Target opponent receives two setback die to their next combat check made against you. En Su Ma: Once an encounter you can roll up to 2 Force Die committed. Spend a Light side point to recover 1 strain. Spend a Dark side point to gain an advantage on your next check. |
| Dodge | 1 | F&D 87 | When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
| Dedication | 1 | F&D 87 | +1 to a single characteristic |
| Improved Parry | 1 | F&D 87 | When parrying a hit that generated Despair or Three Threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon after original attack resolves |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Strength I | Spend Force to increase silhouette by 1 |
| Range I | Spend Force to increase range by 1 |
| Upgrade | Effect |
|---|---|
| Strength | Spend Light/Dark to increase the strain recovered by 1 |