Cahdir Vedas Homebrew by soulspoken

Species
Human
Career
Seeker
Specializations
Ataru Striker
System
Force and Destiny

3
Threshold 12
Current 3
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
6
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Basic Lightsaber
Range
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
3

0
400
160

Weapons & Armor

Basic Lightsaber
Concealing Robes
Cool Lightsaber Crystal

Personal Gear

1 stim paks
Comlink (Handheld)
Holo-Messenger
Breath Mask
Binders
Bacta (Liter)
Tool Kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Way of the Hawk-Bat Ataru Stance 1 F&D 87 As a Maneuver, commit 1 Force Die. Suffer 1 strain every turn to maintain this ongoing effect: Once per round, take an Ataru Stance Maneuver as an incidental to gain one of three effects: Jung Su Ma: Receive a boost die if you took the Move Maneuver this turn to your next combat check Ton Su Ma: Target opponent recieves a setback die to their next combat check made against you if you moved this turn. En Su Ma: En Su Ma: Once an encounter you can roll a Force Die. Spend a Light side point to recover 1 strain. Spend a Dark side point to gain an advantage on your next check.
Jump Up 1 F&D 87 Once per round, may stand from seated or prone as an incidental.
Ataru Technique 1 F&D 87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Reflect 1 F&D 87 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Duelist's Training 1 F&D 87 Add a Boost Die to Lightsaber, Brawl and Melee checks when engaged with one opponent
Parry 2 F&D 87 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Hawk Bat Swoop 1 F&D 87 The character may take a Hawk Bat Swoop action, performing a Lightsaber (Agility) melee combat check against one target within short range and adding Force dice no greater than Force rating to the pool. The character may spend a Force point before resolving the success or failure of the check to engage the target immediately as an incidental, and may spend a Force point to add an advantage result to the check. If the character cannot move to engage the target, the attack automatically misses.
Saber Swarm 1 F&D 87 Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Conditioned 1 F&D 87 The character removes a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Improved Ataru Stance: Falling Leaves 1 F&D 87 Once per round, when you take the Move Maneuver, as an incidental you may commit up to 2 Force Die. Suffer 1 strain every turn for every Force Die committed to maintain one of these three effects. Jung Su Ma: Receive a two boost die this turn to your next combat check Ton Su Ma: Target opponent receives two setback die to their next combat check made against you. En Su Ma: Once an encounter you can roll up to 2 Force Die committed. Spend a Light side point to recover 1 strain. Spend a Dark side point to gain an advantage on your next check.
Dodge 1 F&D 87 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Dedication 1 F&D 87 +1 to a single characteristic
Improved Parry 1 F&D 87 When parrying a hit that generated Despair or Three Threats, may hit attacker once with Lightsaber, Brawl, or Melee weapon after original attack resolves

Force Powers

Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him. The user may spend to sense all living things within short range (including sentient and non-sentient beings).
The user may spend to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade Effect
Strength I Spend Force to increase silhouette by 1
Range I Spend Force to increase range by 1
Power
Ebb/Flow
Description
When making a skill check, the wielder may make a combined Ebb or Flow Force power check. For Ebb, spend 1 Force pip to both suffer 1 strain and inflict 1 strain on all Engaged characters; for Flow heal 1 strain (to self).
Upgrade Effect
Strength Spend Light/Dark to increase the strain recovered by 1

Background

The great-grandson of one of the most powerful Jedi in recent memory, Alexander Vedas, and the son of a great Republic Hero in his own right, the bastard, Cahdir Vedas I, Cahdir Vedas II is a seasoned adventurer and Jedi, despite his relatively young age, having grown up around the politics of both the Republic and Jedi Order. Skilled and knowledgeable at adventuring, survival, the Force, Jedi and Republic history, etc. due to his upbringing, Cahdir knows this like the back of his hand.

Cahdir Vedas I, a Republic Spec Ops Commando at the time, brought home several spoils from an ancient temple with Surge Squadron, the Squad that he commanded and had stumbled upon and slain a dark force charged monster. A young Cahdir II stumbled upon one of these artifacts, a strange necklace containing a revenant Dark Force spirit and dark magic that consumed his entire body. His father, stopping the artifact before it was too late, managing to save Cahdir but the young boy from before was surely shaken by the experience but already enhancing his natural force powers.

Cahdir's training in the Order was then accelerated and supplemented in order to account for his exposure to the dark side. A rigorous training under Master Loph Atoo, an Ithorian and Pacifist and an expert practitioner of the Soresu Style, Cahdir constantly strained under Atoo's pacifist philosophies and ethereal ways. Falling in love with a fellow Padawan, Zulee Vy, a Togruta who had a particular knack for seeing the future via the Force, the two were forced to separate due to the Order's strict policies on romance and love. Separated on a mission together over the moon of Yavin 4, Zulee's escape pod on an exploding capital ship and could not be found, despite Cahdir's searching.
Utterly distraught, Cahdir, on a wild night away from the Order on a mission in Corellia, won a wild game of Sabaac earning a ship in the process, wagering his lightsaber (and almost losing it in the process). Naming his newly acquired YT-1300 Freighter the Xanthous Edge, Cahdir found freedom in flying and escaping his sheltered and restrictive life.

Motivation

Morality

34
Strength: Enthusiasm
Weakness: Recklessness
Duty: 20

Description

Other Notes

Agility 2-5 120XP
Way of the Hawk-Bat Ataru Stance 5XP
Jump Up 5XP
Ataru Technique 10XP
Reflect 15XP
Parry 5XP
Parry 15XP
Saber Swarm 20XP
Force Rating 30XP
Lightsaber 1-5 20XP
Piloting Skill Ranks 1->4 15xp
Ebb/Flow: Basic 10xp
Ebb/Flow: Strength 10xp
Duelist's Training 10xp
Hawk Bat Swoop: 20xp
Conditioned: 5xp
Improved Ataru Stance: Falling Leaves: 20xp
Dodge: 10xp
Dedication: 25xp
Improved Parry 15xp
Move: Strength 10xp
Move: Range 5xp

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