Treat thrown weapons as if they had 1 greater range
Steady Nerves
1
EotE
Remove one setback die per rank of Steady Nerves from cool and skullduggery checks
Dense Musculature
Inate
Once per round, as a maneuver, may suffer 3 strain to leap to any location vertically or horizontally within medium range.
Uncanny Senses
3
FaD
Add one boost die (per rank) to all Perception Checks
Uncanny Reactions
3
FaD
Add one boost die (per rank) to all Vigilance Checks
Powerful Blast
3
EotE
Increase Damage and Blast Rating by 1 (per rank) on all 'Blast Weapons'
Time to Go
1
EotE
You may spend one Destiny Point to perform a Time to Go manoeuvre as an incidental, to attempt to move into cover, or out of blast/explosion's range
Improved Time to Go
1
EotE
When activating time to go, allow 1 engaged character to also perform an out of turn Time to Go manoeuvre
Selective Detonation
2
EotE
When using weapons with the Blast Quality, spend one Advantage to exclude 1 character (per rank) that would be affected by the explosion
Force Powers
Force Rating
2
Power
Misdirect
Description
You may spend one force point to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of your next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Duration
Commit two force die to sustain this power, as long as the target is in range
Strength (4)
Spend two force points to increase the silhouette by 4