Hank by hammer

Species
Droid
Career
Commander
Specializations
Tactician, Hunter (Seeker)
System
Age of Rebellion

6
Threshold 16
Current 10
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
4
1
1
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 4
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 8
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

BlasTech DH-X Heavy Blaster Rifle "Customary Greeting"
Range
Long
Skill
Ranged: Heavy
Pierce 2, +1 Advantage, -1 Setback
Damage
11
Critical
3
BlasTech DLS-12 Heavy Blaster Carbine "Murder"
Range
Medium
Skill
Ranged: Heavy
Auto-Fire, +1 Advantage, -1 Setback
Damage
11
Critical
3

64
614
3040
17/18

Weapons & Armor

== Weapons ==
BlasTech DH-X Heavy Blaster Rifle
- Dmg 10, Crit 3, Long, Enc 7, HP 4
- 1,900 credits, Cumbersome 3, Pierce 2
- Superior Weapon Customization
- 5,000 credits, 1 HP
- Superior Quality
- +1 advantage on all checks
- +1 base damage +1
- Custom Grip
- 500 credits, 1 HP
- remove one setback (or +2 for others)
- [1 Accurate +1 Mod]

BlasTech DLS-12 Heavy Blaster Carbine
- Dmg 10, Crit 3, Medium, Enc 4, HP 3
- 1,350 credits, Auto-Fire, Cumbersome 2
- Superior Weapon Customization
- 5,000 credits, 1 HP
- Superior Quality
- +1 advantage on all checks
- +1 base damage +1
- Custom Grip
- 500 credits, 1 HP
- remove one setback (or +2 for others)
- [1 Accurate +1 Mod]

Nebula for Bravery
- melee
- +3 damage
- 2 crit
- pierce 3 vicious 3

== Armor ==
Laminate Armor (matte black)
- 2,500 credits, 4 Enc, +2 soak, +3 hard points
Jedi cloak (black)



Personal Gear

Load-Bearing Gear
- 100cr, +3 Enc threshold
Backpack
- 50cr, +4 Enc threshold
Personal ComLink
Long-Range ComLink (enc 2)
Encrypted ComLink

Heavy Clothing (50cr, 1 soak)
Chunky knit cap
Nuna sweater (knit by Darmok)
Ewok-themed Backpack
Seargent's Stormtrooper Helmet (blue)

Lightsaber holster (from the Tyrrenian Ranger)
Badly forged permit for carrying blaster rifles on Bothwui.

Assets & Resources

2 aspect tokens
I can read Sith.
7 emergency repair patches

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Side Step x2 AoR 156 Once per round, take strain up to the number of ranks in side step to increase the difficulty of ranged attacks by the same amount.
Toughened x2 F&D 88 Gain +2 wound threshold (+4)
Swift AoR 75 Do not suffer usual penalties for moving through difficult terrain
Body Guard x1 AoR 75 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than the ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number
Dedication x3 AoR 75 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Expert Tracker x1 F&D 88 Remove 1 setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Keen Eyed x1 F&D 88 Remove 1 setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Soft Spot F&D 88 After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.

Background

Hank is primarily an HK-24 "Hunter-Killer" droid constructed during the Old Republic era. His own history is largely unknown to him, but he believes he was inactive for several thousand years total, with at least three distinct periods of activity. He's been modified and reprogrammed at least twice, which resulted in significant loss of memory surrounding his origins.

The history of his model and rare slivers of memory suggest that he was part of a private combat force perhaps ten thousand years ago. He has vague memories, which he presumes were at least two thousand years ago, of serving as a bodyguard, less directly aggressive and militant, and barely civilized.

Most recently, approximately one-hundred fifty years ago, he was a companion, and perhaps even friend, to some sort of reclusive philosopher, a Dathomiri who called herself Rose. His name was given to him by Rose, a friendlier name derived from his model, HK-24. Though he doesn't recall ever seeing his companion use the force, the moral and philosophical lessons he learned from her suggest that she was likely a Jedi. Though some memories are vague, Hank believes that he deactivated himself while grieving Rose's natural death.

Within the last year, he was discovered by a team of anthropologists exploring Dathomir. He was subsequently restored and reactivated by engineers loyal to the Rebellion. Since his reawakening, he's spent most of his time learning to interact with people and trying to uncover his past.

Motivation

At the core of his personality is a desire for justice. Certainly a result of his time with Rose, Hank has a fierce belief that every being has a right to its own destiny. Largely this manifests itself through a tendency to defend those who cannot defend themselves. He does not hesitate to step in where he believes help is needed. His dedication to justice does not, however, prevent him from aggression. Though he may often seek peaceful resolution to conflict, he can be quick to accept that his foes have chosen their destiny, to die painfully and without his mercy.

His primary purpose is clear to him, continuing the beliefs given to him by Rose. Separately, he has an underlying curiosity about his life, wanting somehow to understand who he is within the context of the previous ten thousand years. He will seek, from time to time, additional knowledge about himself. In free time, he reads historical texts covering the Old Republic era. He dabbles in a rough droid equivalent of geneaology, trying to track manufacturing information and ownership registries back through millenia.

Beyond his duty, he finds most of his happiness through companionship. Before Rose, he had only rudimentary emotions, and never felt alone. During his time with the Dathomiri philosopher, he only saw her, and until her death, never felt the pain of solitude. Now that he's back among society, with a complete personality, he finds great comfort and peace just being around others, mostly listening and observing. He is loyal and protective of his friends.

Duties

Hank has 2 points of conflicted relationship with the Mandalorian Crusade. They admire the efficiency of the HK series of droids, but even after thousands of years, the 24 model invokes memories of betrayal. Neither Hank or any Mandalorians he encounters will know if he participated in opposition to them, but maybe it's best not to take chances.

Additionally, 1 point of conflicted relationship with the Jensaari. They recognize Hank's potential value as a living time capsule, filling in any gaps in their memory of historical events. However, since I don't seem to have much of my memory, they're simultaneously offended by some apparent disrespect towards "memory", and somewhat fearful that I represent an unaccounted for vector through time, potentially bringing old values into the present.

Description

Though his mechanical origins suggest that he was initially nothing more than a weapon, each subsequent active phase of his long life brought him closer to humanity. He now has a full range of emotions, and his voice is expressive and human-like.

Wrapping his droid body, from ankle to wrist to collar, is a woven fabric that somewhat fleshes him out. Primarily, though, it ensures that clothing doesn't get caught in his joints. He wears clothing as somewhat of an affectation, primarily to make others around him more comfortable regarding him as one of them, rather than a simple droid. His hands, feet, and head remain exposed and robotic, though he occasionally wears a custom helmet that belies the actual shape of his head.

His face naturally looks menacing, part of the design of the HK series of droids. To counter this, he has painted light blue circles around his eyes, and installed similarly colored lighting for his optical sensors. The implied larger eyes and comforting hue make him far more approachable. The original orange optical lighting remains, though it's rarely activated and only towards expressive great anger.

Other Notes

Ghost in the Machine - Hank is incredibly old, ten thousand years at least, and has several layers of somewhat conflicting programming. As a result, he sometimes has slivers of memories, knowledge gained over those years, that occasionally benefit the party. Typically these fall into the category of Knowledge - Warfare, but may include also include general facts about the Old Republic and Jedi philosophy. While these bits of knowledge sometimes aid the party, sometimes the original hostile programming makes appearances, resulting in reckless aggression in defense of his companions.

XP Spent:
175 starting xp, 50 each for Presence, Will, and Agility, 20 for Brawn
Side Step x1 5xp
58 xp (Crypt of the Charisma Syphon). Spent 35 on Leadership, 10 on Ranged Heavy, 10 on Cool.
50 xp (Tatooine Manhunt). Toughened (Tactician) 5, Toughened (Hunter) 5, Ranged heavy 3rd rank 15
53 xp (Ultimate Galactic Ultimate). Ranged heavy, 4th and 5th ranks 45, Seeker - Hunter spec free with squad perk
41 xp (Innovation Inc). Ranged heavy 6th rank 30
58 xp (Dark Days on Brighthome). Swift, Body Guard, Side Step, and Dedication for 70, Hunter for 5
119 xp (Operation: Burning Thorn). Keen Eyed (15), Soft Spot (20), Dedication (25), Gunnery x4 (70)
50xp (Whispers in the Deep). Ranged Heavy 7 (35), Dedication (25)

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