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brace |
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rulebook 69pg |
Perform the Brace maneuver to remove • per rank of Brace from next Action This may only remove • added by environmental circumstances |
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toughened |
|
rulebook 69pg |
gain +2 wound threshold |
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intimdating |
|
rulebook 69pg |
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating |
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defensive stance |
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rulebook 69pg |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance |
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disorient |
|
rulebook 69pg |
after hitting with combat check, may spend O O to disorient target for number of rounds equal to ranks in Disorien |
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juryrigged |
|
rulebook 69pg |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use |
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spare clip |
|
rulebook 69pg |
Cannot run out of ammo due to Items with Limited Ammo quality run out of ammo as norma |
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point blank |
|
rulebook 69pg |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
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stunning blow |
|
rulebook 69pg |
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
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armor master |
|
rulebook 69pg |
When wearing armor, increase total soak value by 1 |