Weapons & Armor
Modular Rifle -1000¢. Forearm grip minus 1 purple on 2 purple difficulty + accuracy (add blue dice to attack roll) Marksman barrel +2 accurate and increase range band, telescopic sight reduce difficulty of long + range by 1
Thunderhead scattergun -700¢, Hands free weapon system -1000¢, Electronic sighting system -500¢: Aim as an incidental once per round at short range. Decrease difficulty of Perception checks to locate the shooter in low light conditions by one. accurate +1
1x shock gloves -300¢
0/2 Stun grenade -150¢ per
0x combat knife -25¢
Merr-Sonn N-57 Armour -3000¢ As a maneuver, recharge an energy weapon or device that has run out of power or ammunition, handsfree system takes 2 hp, squad tactical systems -2000 :Add 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment. Includes integrated comlink. + 1 perception. Accu-Strike targeting -3000 : 1 boost die to long extreme range, advantage on ranged attack once per game. Cortosis weave -10000 adds cortosis quality
2/2 heavy frag grenades -75¢
2/2 thermal detonator - 2000¢ per
2/2 Ion grenades - 65¢ per
2x proximity detectors - 120¢ per
2x Grenade cling - 70¢ per
Personal Gear
Deployable laminate armor medical Table
Extra reload -25c 2/2
Military Pouch -10c
Backpack w/
=Restraining bolt 3/3 - 35¢ per
=Stun cuffs X1 - 100¢ per
=Binders 3 - 25¢ per
=field rations X10
=flashfire camp stove
=Portable Shelter
=thermal cloak
=water purifier
=glow rod X10
=Concealed Climbing Cord X 50ft
=heavy spanner
=stimpack 3/3 - 25¢per
=2/2 Med-aid patch when healing wound auto success and advantage
=commlink
=Nullicane -25c per 2/2 suppresses crit injury
Synthskin/Flesh -10c 2/2
=Antitox keldoran ventilator spare
Compression body suit-no protective features
1x CAPC ECM-598 Medical Backpack- Medicine checks to heal others without penalty add 1 boost dice to all Medicine checks. Decrease difficulty of checks to heal a critical injury by 1 (to a minimum of 1).
1x Physicians kit - allows to perform a medical check without penalty, and grants 1 boost die to any Medicine checks and an automatic advantage result.
1x medpac - One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 stimpack per encounter.