Facsile by spazzered

Species
Kel Dor
Career
Soldier
Specializations
Medic, Sharpshooter
System
Age of Rebellion

2
Threshold 14
Current 14
Threshold 13
Current 13
Ranged
Melee

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Characteristics

2
6
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 3
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 1

Attacks

DCC-MR6
Range
Medium
Skill
Ranged: Heavy
Stun setting
Damage
7
Critical
3
Shock gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
0
Critical
5
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, stun damage, blast 8, limited ammo 1
Damage
8
Critical
N/A
Heavy Frag grenade
Range
Short
Skill
Ranged: Light
Blast 7, limited ammo 1, cumbersome 2
Damage
9
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, vicious 1
Damage
1
Critical
2
Ion grenade
Range
Short
Skill
Ranged: Light
Blast 7, Disorient 5, Limited Ammo 1, Stun Damage (Droid Only)
Damage
10
Critical
5
Dc-15x
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting
Damage
10
Critical
3
Thunderhead SCattergun
Range
Short
Skill
Ranged: Heavy
blast 5, knockdown 1, vicious
Damage
7
Critical
4

25
470
6170

Weapons & Armor

Modular Rifle -1000¢. Forearm grip minus 1 purple on 2 purple difficulty + accuracy (add blue dice to attack roll) Marksman barrel +2 accurate and increase range band, telescopic sight reduce difficulty of long + range by 1
Thunderhead scattergun -700¢, Hands free weapon system -1000¢, Electronic sighting system -500¢: Aim as an incidental once per round at short range. Decrease difficulty of Perception checks to locate the shooter in low light conditions by one. accurate +1
1x shock gloves -300¢
0/2 Stun grenade -150¢ per
0x combat knife -25¢
Merr-Sonn N-57 Armour -3000¢ As a maneuver, recharge an energy weapon or device that has run out of power or ammunition, handsfree system takes 2 hp, squad tactical systems -2000 :Add 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment. Includes integrated comlink. + 1 perception. Accu-Strike targeting -3000 : 1 boost die to long extreme range, advantage on ranged attack once per game. Cortosis weave -10000 adds cortosis quality
2/2 heavy frag grenades -75¢
2/2 thermal detonator - 2000¢ per
2/2 Ion grenades - 65¢ per
2x proximity detectors - 120¢ per
2x Grenade cling - 70¢ per

Personal Gear

Deployable laminate armor medical Table
Extra reload -25c 2/2
Military Pouch -10c
Backpack w/
=Restraining bolt 3/3 - 35¢ per
=Stun cuffs X1 - 100¢ per
=Binders 3 - 25¢ per
=field rations X10
=flashfire camp stove
=Portable Shelter
=thermal cloak
=water purifier
=glow rod X10
=Concealed Climbing Cord X 50ft
=heavy spanner
=stimpack 3/3 - 25¢per
=2/2 Med-aid patch when healing wound auto success and advantage
=commlink
=Nullicane -25c per 2/2 suppresses crit injury
Synthskin/Flesh -10c 2/2
=Antitox keldoran ventilator spare
Compression body suit-no protective features
1x CAPC ECM-598 Medical Backpack- Medicine checks to heal others without penalty add 1 boost dice to all Medicine checks. Decrease difficulty of checks to heal a critical injury by 1 (to a minimum of 1).
1x Physicians kit - allows to perform a medical check without penalty, and grants 1 boost die to any Medicine checks and an automatic advantage result.
1x medpac - One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 stimpack per encounter.

Assets & Resources

Crate of Thermal detonators x18/20

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stimpack spec. 1 Age of rebellion pg 93 Heal one additional wound per rank
Surgeon 1 Age of rebellion pg 93 Target has one additional wound per rank
Toughened 1 Age of rebellion pg 93 +2 wound threshold
Forager 1
Brace 1 Add tanks of weapon skill to damage

Background

It is not entirely known from when or where Facsile joined <Insert group here>. It is unknown if Facsile is professionally trained in medicine, all are too bothered or afraid to ask.

Motivation

Duties

Support -10
Personnel -5

Rating 2

Description

Facsile is an odd one out in most company, speaking in the third person and in a very peculiar way in varied tones as if through a broken voice modulator. Facsile does not bother to remember names unless the individual is particularly noteworthy, a combat medic has no need for such things.

While his bodily compression suit does not offer any defense it is actually the cause of his slight frame and higher pitched odd voice. Without the suit Facsile appears to bulk up and his voice's pitch lowers. His strength is average among humanoids but seems to be quite dextrous and intelligent

Other Notes

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