Kalek by asikes1461

Species
Vahla
Career
Mystic
Specializations
Magnus, Force-Sensitive Outcast
System
Force and Destiny

3
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

1
4
2
1
6
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Red Lightsaber (Curved Hilt, Extended Hilt, Superior Hilt Personalization)
Range
Engaged
Skill
Lightsaber
Critical Rating +2, Breach +1, Defensive +1, Vicious +2, Sunder Quality. Add 1 dark force point to any force power check. Add 1 automatic advantage to lightsaber combat checks when engaged with a single opponent.
Damage
8
Critical
2

0
610
2800
7/11

Weapons & Armor

Armored Robes (Custom Fit, In-Helmet Scanner)
Lightsaber (Corrupted Crystal, Curved Hilt, Extended Hilt, Superior Hilt Personalization)

Personal Gear

Backpack
Breath Mask/Respirator
Jedi Utility Belt
"Survivalist" Mess Kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Healing Trance 2 Commit 1 force die. For every full encounter it remains committed, heal 1 wound per rank of Healing Trance.
Toughened 2 The character increases his wound threshold by two per rank of Toughnened.
Resolve 2 When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does no apply to voluntary strain loss.
Secret Lore 2 Remove 1 setback die per rank of Secret Lore from all Knowledge [Lore] checks. Reduce the difficulty of all Knowledge [Lore] checks by 1.
Channel Agony 2 After rolling force die, may suffer wounds up to twice ranks in Channel Agony to add an automatic dark side point for every two wounds suffered to the results.
Transmogrify 1 When making a Crafting check, may add force die no greater than Force rating. Spend 1 light/darkside point to add successes, and spend 2 to add triumphes to the check.
Force Rating 2 Each rank permanently increases Force rating by one.
Uncanny Senses 1 The character adds a Bonus Die per rank of Uncanny Senses to all Perception checks.
Secrets of the Force 1 Knowledge [Lore] and Lightsaber become career skills.
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 1 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Renegade Form 1 Choose a characteristic. That characteristic is used for Lightsaber insted of brawn.
Dedicated 1 Increase a characteristic by 1.

Force Powers

Force Rating
3
Power
Protect/Unleash
Description
Protect lets a force user shield himself or ally against oncoming energy attacks. A dark side user can only use Protect to defend himself. Unleash lets a character blast an enemy with a surge of manifest emotion.

The user chooses himself or one ally he is currently engaged with and makes a Protect power check, and rolls an Average (2p) Discipline check as part of the pool. He must spend two Force Points to activate the power and he must succeed on the Discipline check. Once the power is activated, the character may reduce damage equal to his Willpower, plus the number of successes scored on the Discipline check. The power may only reduce damage from one hit during its duration.

The Force user makes an Unleash power check and rolls a ranged attack as part of the pool. The attack uses an Average (2p) Discipline check instead of the normal difficulty for ranged attacks. The character must spend two Force Points. The attack has a range of short, a base damage is equal to the user’s Willpower, and a Critical Rating of 4. The user may not activate this multiple times.
Upgrade Effect
Duration Protect: If no darkside used to generatd the power reduces damage of all attacks hitting the target.

Unleash: Spend 1 force point to give the attack Burn 2.
Strength (2) Spend 1 light/darkside poin to decrease or add damage equal to ranks of Strength purchased.
Range Spend 2 light/darkside points to increase power's range by a number of range bands equal to range upgrades purchased.
Control Protect: Spend 1 force point to allow power to protect against all types of attack.

Unleash: Spend 1 force point to give the attack Ensnare 2.
Power
Foresee
Description
The most basic form of Foresee allows the character to use the Force to see vague hints of his near future. Blurry visual images, brief samples of sound or simple emotions. The basic power cannot see anything more than a day into the future.

The user may spend light Force Points to gain vague hints of events to come in the next day of his own, personal future.
Upgrade Effect
Control When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may may spend 1 light/darkside points to gain successes on the check.
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.

The user may spend 1 light/darkside point to immobalize a target within short range until the end of the user's next turn. If the user used any darkside points to generate the force points, the target also suffers 1 wound per force point spent on the check (ignoring soak).
Upgrade Effect
Magnitude (2) Spent 2 light/darkside points to affect 1 additional target within range per rank of magnitude purchased.
Control Spend 1 light/darkside point whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Power
Move
Description
At it’s most basic, Move allows the Force user to move small objects he is very close to. It has one basic effect:

The user may spend light or dark Force Points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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